Started by
silverman1983
on
Topic category: Help with MCreator software
I am attempting to make custom animations for a new mob; I plan on making a lot of them in the future. When I originally created custom animations, I used GeckoLib for them to work. This does not seem to work nowadays, since the plugin is no longer supported. Can someone provide a concise explanation on how the new vanilla custom animation systems works, and how to implement these new animations?
Thank you for your time.
they moved it to the animations tab of your entity.
and now you have to store if the entity should play an animation somehow, fx. a global variable or nbt (that you know will be synced to the client!)