Void and Full:
Purpose: Allows players to join the Void Gifted Server and fully access the experience therein.
Adds:
Five main magic systems including Magix, Charmerly, Necromancy, Alchemy, Null.
Magix is an energy system that self regulates to a stable middle based off the player's Magix Affinity. When a player has very little Magix nothing happens aside from the player gaining more Magix. When a player has much more Magix than is the middle point based on their Affinity their screen is encroached on by the energy, until the player explodes, releasing stored Magix. Charmerly uses energy from spirits around you to power charms. There is no limit on how much ThridjaVoku (spiritual energy) a player can have, though it will decrease faster when not around spiritual beings at greater amounts. Necromancy works best on the Void Gifted Server with the NPCs there, since you can get them to follow you by talking to them. Off of the server, Necromancy works by collecting blood and essence with a dagger and the Soul Eater enchantment. With this essence you can summon undead mobs to do your bidding. Alchemy uses ingredients from Magix, vanilla brewing and Charmerly to create new substances and gadgets, as well as new golems. Null allows the player to exist less. When the player exists less gravity effects them less and damage effects them less, but they also can effect other things less. The Null also works best on the Void Gifted Server since some of its progression is meant to work with NPCs there.
Seventy six living creatures/NPCs and boss mobs.
Combat/mobility abilities such as sliding and extending the armor/damage calculations for larger amounts of health/defense.
Eight main dimensions and the ability to fly/fall between them.
The Dimensions (Raelms) are arranged into a sort of arch, fondly called the WorldArch. In order, from the bottom of the left pillar, up, across and down the right pillar are the: Nether, Withern, Old Void, Core Raelm, Deep Dushk, Overworld, Silken, Islandraelm, AEthern, End and Voidr. The ninth Raelm added is the Oflight, which is only accessible via portal.
An integrated thirst system with different modded and existing foods giving different amounts of hydration.
As an example of the "integrated" part, bread works normally in game and does not hydrate the player, while melon slices hydrate the player by one and a half haunches in addition to the hunger haunches it would normally fill.
A lightweight temperature system that interacts with exhaustion and thirst.
Several blocks/decorations and quality of life player interaction features.
These "quality of life" features include creative tools like chair entities to allow player to sit on certain blocks such as stairs (not all stairs! just ones with the chair entity!) and debugging tools for item frame entities.
Four playable species without severely detracting from the player's natural abilities.
Endarian: Two and a half block tall people with slightly longer reach and four extra hearts. They are also able to jump one and a half blocks high but need to crouch in order to fit through two-block-tall gaps (Note: they have slightly increased sneaking speed). Jivordakigh: Slightly shorter than Endarians the Jivordakigh have more temperature resistance than any other race as well as extra base health and attack damage. Norfolk: Slightly shorter than a normal player they have increased swim speed and lose hunger slightly slower, though their Magix Affinity is slightly less than a typical player. Zerbaeni: The Zerbaeni are short enough to fit into one-block-tall gaps by crouching and can jump slightly farther horizontally than a normal player. They also have slightly reduced reach. Each of these species have multiple Species Abilities they can unlock and trade offs, but are able to use all normal and modded minecraft features as a typical player would.
Other custom weapons and abilities.
This includes Charms, wands, swords, lockpicks and special crafting stations. Most of these things either have special abilities or are part of the Alchemy system.
Some enchantments.
This includes Dragon's Bane, Soul Eater, Ember, Laceless, Burst and Thrijae Barrier. Some of these are general such as Dragon's Bane and Soul Eater, others are most specific such as Ember and Thrijae Barrier.
Changes:
The way damage is calculated past 13 damage per hit to expand the valid armor and damage points before the calculation breaks down. i.e. players can now use more powerful armor and weapons without minecraft freaking out and instantly killing player at certain damage thresholds.
Notes:
In order for a player to use the slide ability these two commands must be run:
/scoreboard objectives add SlideR dummy
/scoreboard players set SlideR @s 1
The reason for this has to do with server side mechanics and ability/skill progression.
Additionally, in order to become one of the four modded races you must use the /function command.
Thank you for your time!! :D
# Changelog
## v0.1.0 2025-12-30
### Officially Released: Void and Full