High CMD

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Project status
Stable
License
Academic Free License v3.0
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Contributor
Modification type
Supported Minecraft versions
1.20.1

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SUPER IMPORTANT: IN V5 AND ABOVE, THE GAME WILL FREEZE ONCE YOU USE DEATH TERMINAL, USE TASK MANAGER TO CLOSE MC AND OPEN MC, THEN REJOIN THE WORLD AGAIN.

OLDER VERSIONS CAN BE FOUND ON CURSEFORGE

A mod that adds four new weapons and a glitched entity
 

Have you ever thought of Minecraft being way stronger than it should? Maybe you think TSM is way too weak and you just want a mod that has swords with abilities that can kill all mobs in TSM and other T2-T3 mods? No? Well I don't care because this mod adds exactly that with four new swords and an entity that has abilities able to kill any mob you'd like, sadly the entity can't kill but it can survive anything you throw at it (1.18.2, 1.20.1 has mods that can kill the entity). (TSM uses a boolean value to check when the Transcendent God dies and when the Transcendent God dies it respawns based off of the boolean value. This mod counters that by cancelling out the respawn mechanism with some code, erasing the Transcendent God just requires some custom code)

This mod uses the Kooler system to rank its swords.


Swing the sword before you spawn TTG or else you'll just die and these swords have no defensive capability.

CMD Sword
- INF STATS
- Discard (Uses the discard function which is a despawn)
- T1
- Can kill almost any mob in TSM


CMD Sword LVL2
- INF STATS
- Remove (Uses the remove function which is you guessed it, a higher level of erasure but it can still be overriden)
- T1
- Can kill almost any mob in TSM


CMD Sword LVL3
- INF STATS
- setRemoved (Uses the setRemoved function which cannot be overriden making it way stronger than CMD Sword LVL2)

- T2
- Can kill almost any mob in TSM


Death Terminal
- INF STATS
- setRemoved
- Ban (Global, EVENTBUS, This means that this ban is global and it uses an eventbus so mods can unregister the eventbus using reflection [reflection is when you access private fields when Java is running so you can do what you like to that private field]), V3 and above doesn't use an eventbus making them way way harder to cancel.
- T2 (V1)
- T3 (V2)
- Low-T4 (V3 and V4)
- T4 (V5 and above)

- Can kill any mob in TSM
-Absolute destruction (Pressing B while holding the sword will destroy the game, only for V2 and above. (1.18.2 only))

Entities


Terminal
- Can't be setRemoved
- Harder to Global ban
- Shuts down the eventbus
- Low-T4


(TEST)

- Kelenus from TSM
- Not even done
- T0, grows
- 1.18.2

 

Global Bans are when you cancel spawning for all entities so that they can't respawn.

It might not seem like Transcendent God dies but the text and overlay isn't part of the entity so killing TTG will not stop the overlay or the messages and giant mobs WILL lag the game so if you swing a sword in this mod and no messages appear on chat, means the sword attack hasn't registered yet.

You can check entities that are alive by /say @e or /forge entity list (/forge entity list is better as it can't be manipulated)

 

K to turn the Ban off.

1.18.2 can't turn the ban off as I didn't add that function yet.

Some 1.20.1 versions are bugged, confirmed non-bugged ones are V1, V2 and V4.

Minecraft mod files
High CMD V3 (Forge 1.18.2).jar Uploaded on: 03/18/2025 - 10:00   File size: 136.89 KB
High CMD V3 (Forge 1.20.1).jar Uploaded on: 03/20/2025 - 12:44   File size: 117.48 KB
High CMD V4 (Forge 1.18.2).jar Uploaded on: 03/22/2025 - 05:37   File size: 187.55 KB
High CMD V4 (Forge 1.20.1).jar Uploaded on: 03/22/2025 - 05:37   File size: 130.55 KB
High CMD V5 (Forge 1.20.1).jar Uploaded on: 03/24/2025 - 13:46   File size: 143.31 KB
Changelog

V5
Made Death Terminal MUCH MUCH stronger
Game crashes when using Death Terminal (normal), just rejoin

V4
Added entity (Terminal)

Terminal is possibly T4, likely Low-T4

V3

Death Terminal no longer uses an eventbus, making it Low-T4 as it's immune to any shutdowns
Death Terminal COMPLETELY shutsdown eventbus so even statically defined eventbus gets shutdown (mods in MCREATOR will have their eventbus shutdown)
Death Terminal now uses mixins

V2

Made Death Terminal able to unregister a non-statically defined eventbus (mods out of MCREATOR might use a non-statically defined eventbus).
Pressing B while using death terminal crashes the game.
V1

Published the mod

should I actually spend time in a quality mod with good models and animations? Please reply somebody, please.

by the way, you guys might not know about CW or any of these other mods as they're not widely known, to know more about these mods. Join the discord server on TSM's page then find kooler, join his server and you shall become enlightened.

a little bit sad that nobody really cares about this mod, probably because it doesn't add much.

btw V5 is much stronger than V4 as V4 is me getting started with mixins, yk just injecting into a few methods while V5 is full of injections. Some target saving, some target removal factors and two target rendering. It also has high offense as I use EVERY method I can to kill entities. I don't know how to use entity storage stuff though.

I'm trying to make terminal survive snow sword and make death terminal defeat CW (Chaos Wither)

Might not release anymore 1.18.2 versions, I'm focusing on 1.20.1 as it's the version with the most MS mods (MS means mods like High CMD)