Procedure "Temperature of current Biome"

Started by CarlTheCow on

Topic category: Feature requests and ideas for MCreator

Last seen on 18:20, 16. Aug 2020
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Procedure "Temperature of current Biome"

I don't think this is in the program, but a biome temperature detector would be great. I am working on an overlay in which in colder biomes, the meter goes up. I think there should be a procedure that detects the biome temperature (which you set when making the biome) so that things like the temperature meter can be done. Thanks for reading.

Last seen on 18:20, 16. Aug 2020
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Also, When making an overlay…
Wed, 09/25/2019 - 00:33

Also, When making an overlay, is it possible to detect which biome you are in to make the overlay visible? I can't find it.

Last seen on 20:25, 8. May 2020
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There is a biome temperature…
Wed, 09/25/2019 - 07:59

There is a biome temperature detector in game:

[World Data] Get biome temperature at xyz. Do realise that when you set the temperature of a biome to 0.5 or -0.5 in the Biome mod element, the numbers will be multiplied in game by a 100. Also biome temperatures at the surfaces slightly fluctuate, for example, a temperature of -0.5 might go from -50 to -56, likely only being exactly -50 when near bedrock.

Also there is a biome detector as well:

[World Data] Is biome at xyz type [biomename]

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So yes to your question…
Wed, 09/25/2019 - 07:59

So yes to your question. That's all possible.

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Thanks :D
Wed, 09/25/2019 - 23:31

Thanks :D

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One more thing: what is the…
Wed, 09/25/2019 - 23:37

One more thing: what is the difference between = and == when it comes to procedures?

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Normally in programming, =…
Thu, 09/26/2019 - 06:45

Normally in programming, = is reserved for setting a value where as == is reserved for "equal to". However when checking if a material is equal to some material you'd simply use "=", so I don't really know! However if you are checking if something is equal to something, you can simply use = when it comes to materials.