Topic category: Help with MCreator software
Hello, I am not sure if its worth opening a bug report tick just yet for this issue and I did not want to submit a report if plants are designed not to replace block on update ticks.
I have set a plant element to have a update tick with a very simple remove block and place block update tick. I have tried running it just on client side, just on server side, and both and the block never update, I did not see any way to control the update tick for plants so I am not sure if its a bug or if its just programmed not to allow block update like that.
I am trying to make the plant 3D its a regular bush using plant but I have a 3D model version that I wanted to have the plant to update to when the chunk is loaded, Sadly its not working at the moment.
- Is there any restrictions that would be effecting this from happening?
- Should I report it as a bug?
Thanks in advance for your help.
- NorthWestTrees Gaming
Not sure if this is what you're having trouble with but when I test plants I usually just adjust the random tick speed in game to see the plant blocks update. I tried making a basic plant that updated into a different 2d stage and It worked fine. It might be a problem with the game trying to render the 3D model which I've had some problems with before aswell. Or this is all wrong and i'm an idiot :P
Hope I could help!
I have not tried other plants just yet but I did test to see if the tick speed in vanilla was the cause of it, I increased it to 1000 and it did not seem to have any effect on updating the blocks, I will try to run particles or something to see if its working at all, if not then I may open a bug report.
Thanks for your reply it did help :)