Some quick questions [read description]

Started by Fredzik on

Topic category: Help with Minecraft modding (Java Edition)

Active 5 months ago
Joined Jun 2018
Points:
925

User statistics:

  • Modifications: 5
  • Forum topics: 6
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 351
Some quick questions [read description]
Mon, 06/08/2020 - 09:13 (edited)

Hi!

I'm making  mod that improves the vanilla monsters and adds some vanilla friendly features. The questions are:

- can I remodel a vanilla mob (in my case I want to add quivers to skeletons),

- can I make a functional quiver (you can store arrows in here, bow will consume ammo from quiver),

- is there a possibility to make item placed inventory "render" on player (ah, yes - quiver XD).

Ok, there were three quick questions. I hope I will get solutions for my problems. Have a nice day!

Edited by Fredzik on Mon, 06/08/2020 - 09:13
Active 5 months ago
Joined Jun 2018
Points:
925

User statistics:

  • Modifications: 5
  • Forum topics: 6
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 351
Anyone?
Mon, 06/08/2020 - 14:43

Anyone?

Without some heavy…
Mon, 06/08/2020 - 14:48

Without some heavy modifications likely incompatible with other mods like this, the answer would be not to all 3.

Active 5 months ago
Joined Jun 2018
Points:
925

User statistics:

  • Modifications: 5
  • Forum topics: 6
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 351
So is anything from the list…
Mon, 06/08/2020 - 14:51

So is anything from the list possible to make? The most important for me is the second question.

Yes, but not without some…
Mon, 06/08/2020 - 14:55

Yes, but not without some custom coding ATM. Condition mod element would be needed first, which is planned for the future updates.

Active 5 months ago
Joined Jun 2018
Points:
925

User statistics:

  • Modifications: 5
  • Forum topics: 6
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 351
Oh ok, thanks. What about…
Mon, 06/08/2020 - 15:09

Oh ok, thanks. What about remodelling existing mobs?

This would require somehow…
Mon, 06/08/2020 - 15:25

This would require somehow injecting into model registration event, detect right model and override it.

Active 5 months ago
Joined Jun 2018
Points:
925

User statistics:

  • Modifications: 5
  • Forum topics: 6
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 351
Ok, I know it's possible…
Mon, 06/08/2020 - 15:54

Ok, I know it's possible with Optifine (cem) - I tried once to make a resource pack. But not every player plays on it... I'll try to find some files, maybe even take minecraft's assets or something and find files responsible for mob models, find model I want to change, use Blockbench and save.

Active 3 years ago
Joined Feb 2020
Points:
894

User statistics:

  • Modifications: 1
  • Forum topics: 15
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 406
Good ideas, but I seems like…
Wed, 06/24/2020 - 19:04

Good ideas, but I seems like it would be pretty hard :/