Started by
fireflanger
on
Topic category: Help with MCreator software
This is for lets say as soon as entity/player is hit something happens
like, entity, swings sword,
or something like player gets poisoned
would really like the help if possible
When making a procedure, at the top block where it all starts there should be an option that allows you to have it run when something happens rather than just being called upon elsewhere. One of these should be when entity is attacked. From there use the "Source Entity" as the entity doing the attack, and "Event/Target Entity" as the one being attacked.
thanks!