help how do I make an efect that gets aplified for each hit

Started by tfuel2 on

Topic category: Help with MCreator software

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help how do I make an efect that gets aplified for each hit
Sat, 01/02/2021 - 01:45 (edited)

I want to make and armor procedure that when someone or something (player, mob, fall, etc) i gains regeneration

example:

1 time receive damage = regeneration 1

2 time receive damage = regeneration 2

and so on up to regeneration 99, where command /kill is made

is it possible in mcreator?

also sorry for my English if it gave you a seizure

Edited by tfuel2 on Sat, 01/02/2021 - 01:45
Joined Jul 2020
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You could detect the level…
Sun, 01/03/2021 - 18:12

You could detect the level of the potion you want to increase if it doesn't exist set it to one, else set it to the current level +1, you could also run another if block to check for if it is at 100 or above.

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sorry if this is too much…
Tue, 01/05/2021 - 03:45

sorry if this is too much but do you thing you can send an image

thanks