Topic category: Troubleshooting, bugs, and solutions
I'm trying to make a bug that glows (emissive), I thought maybe if I right emissive texture in the code, it will work, but it doesn't. Here is the code:
{
"_fv": 13,
"_type": "mob",
"definition": {
"mobName": "Glow Bug",
"mobLabel": "",
"mobModelName": "Modelglowbug",
"mobModelTexture": "glowbug.png",
"mobModelEmissiveTexture": "glowbug.png",
"modelWidth": 0.6,
"modelHeight": 0.5,
"modelShadowSize": 0.5,
"mountedYOffset": 0.0,
"hasSpawnEgg": true,
"spawnEggBaseColor": {
"value": -10066177,
"falpha": 0.0
},
"spawnEggDotColor": {
"value": -6697729,
"falpha": 0.0
},
"creativeTab": {
"value": "MISC"
},
"isBoss": false,
"bossBarColor": "PINK",
"bossBarType": "PROGRESS",
"equipmentMainHand": {
"value": ""
},
"equipmentOffHand": {
"value": ""
},
"equipmentHelmet": {
"value": ""
},
"equipmentBody": {
"value": ""
},
"equipmentLeggings": {
"value": ""
},
"equipmentBoots": {
"value": ""
},
"mobBehaviourType": "Creature",
"mobCreatureType": "UNDEFINED",
"attackStrength": 3,
"attackKnockback": 0.0,
"knockbackResistance": 0.0,
"movementSpeed": 0.3,
"armorBaseValue": 0.0,
"trackingRange": 64,
"health": 10,
"xpAmount": 0,
"waterMob": false,
"flyingMob": false,
"guiBoundTo": "<NONE>",
"inventorySize": 9,
"inventoryStackSize": 64,
"disableCollisions": false,
"ridable": false,
"canControlForward": false,
"canControlStrafe": false,
"immuneToFire": false,
"immuneToArrows": false,
"immuneToFallDamage": false,
"immuneToCactus": false,
"immuneToDrowning": false,
"immuneToLightning": false,
"immuneToPotions": false,
"immuneToPlayer": false,
"mobDrop": {
"value": "CUSTOM:GlowCell"
},
"livingSound": {
"value": ""
},
"hurtSound": {
"value": "entity.generic.hurt"
},
"deathSound": {
"value": "entity.generic.death"
},
"stepSound": {
"value": ""
},
"spawnParticles": false,
"particleToSpawn": {
"value": "END_ROD"
},
"particleSpawningShape": "Spread",
"particleSpawningRadious": 0.0,
"particleAmount": 2,
"hasAI": true,
"aiBase": "Blaze",
"aixml": "<xml xmlns=\"https://developers.google.com/blockly/xml\"><block type=\"aitasks_container\" deletable=\"false\" x=\"40\" y=\"40\"><next><block type=\"panic_when_attacked\"><field name=\"speed\">2</field><field name=\"condition\">null,null</field><next><block type=\"wander\"><field name=\"speed\">1</field><field name=\"condition\">null,null</field><next><block type=\"look_around\"><field name=\"condition\">null,null</field><next><block type=\"swim_in_water\"><field name=\"condition\">null,null</field></block></next></block></next></block></next></block></next></block></xml>",
"breedable": true,
"tameable": false,
"breedTriggerItems": [
{
"value": "Items.SUGAR"
}
],
"ranged": false,
"rangedAttackItem": {
"value": ""
},
"rangedItemType": "Default item",
"spawnThisMob": true,
"doesDespawnWhenIdle": true,
"spawningProbability": 20,
"mobSpawningType": "creature",
"minNumberOfMobsPerGroup": 4,
"maxNumberOfMobsPerGroup": 4,
"restrictionBiomes": [],
"spawnInDungeons": false
}
}
What code should I write to make my entity glow, please help me.
glowing potion effect or emit light like torch and glowstone?