Started by
SnailsAttack
on
Topic category: Help with MCreator software
I'm trying to figure out a good way of retrieving blockstate data from the world via /execute command, for use in mcreator procedures when the ingame commands are insufficient for what I want to do.
Is there a way to get the pass/fail result of the execute command into a mcreator procedure?
nevermind i got around this issue by just adding a new gamerule to save the boolean to
/execute if block ~ ~ ~ cauldron[level=3] run gamerule variable true