Started by
Rusty
on
Topic category: Help with Minecraft modding (Java Edition)
So basically,
I want to make a feature element that uses .nbt files.
I'm trying to make dynamic trees that aren't just restricted to Mojang's tree type feature.
So building randomly generated features from structure files.
This is possible through CorgiLib,
like this one I took form Byg;
{"type":"corgilib:tree_from_nbt","config":{"base_location":"byg:features/trees/ancient/ancient_tree_trunk1","can_grow_on_filter":{"type":"minecraft:matching_block_tag","tag":"byg:may_place_on/ebony_sapling"},"can_leaves_place_filter":{"type":"minecraft:replaceable"},"canopy_location":"byg:features/trees/ancient/ancient_tree_canopy1","height":{"type":"minecraft:biased_to_bottom","value":{"max_inclusive":15,"min_inclusive":5}},"leaves_provider":{"type":"minecraft:weighted_state_provider","entries":[{"data":{"Name":"minecraft:dark_oak_leaves","Properties":{"distance":"7","persistent":"false","waterlogged":"false"}},"weight":1}]},"leaves_target":["minecraft:dark_oak_leaves"],"log_provider":{"type":"minecraft:simple_state_provider","state":{"Name":"minecraft:dark_oak_log","Properties":{"axis":"y"}}},"log_target":["minecraft:dark_oak_log"],"place_from_nbt":[]}}
On that note though, If it is possible it'd really help if a plugin for corgilib was created
nvm I found the tutorial 4 it; for anyone curios here.
If anyone's still interested in providing some help I'd still appreciate it...