Blockstates

Supported MCreator versions
2023.4
2024.1
Tags / plugin type
Java plugin
Procedures
blockstates
Downloads:
2275
Upvotes: 50
About the plugin

Blockstates is a plugin which allows you to define multiple states in which your blocks change textures, models, bounding boxes and light levels. It introduces the blockstates mod element and multiple procedure blocks with which you can control the current blockstate your block uses.

 

This is a java plugin and requires java plugins to be enabled.

 


Changelog

v1.3.2
-Updated the block template to include a bugfix from 2024.1 patch 2

v1.3.1
-Updated to work with MCreator 2024.1.15821

v1.3
-Support for MCreator 2024.1
-Support for neoforge 1.20.4

v1.2.2
-Fixed blocks having build errors in 1.19.4

v1.2.1
-Fixed blockstate textures not working in 1.19.2
-Fixed crashing when using bounding box offset with blockstates

v1.2
-Blockstates can now have different bounding boxes
-Blockstates can now have different luminance (light level)
-Added the cross and crop base models to blockstates

v1.1
-Fixed template errors when multiple blocks and blockstates were present
License
MIT License

Plugin downloads
Blockstates v1.2.2 (MCreator 2023.4 ONLY) - blockstates.zipUploaded on: 03/07/2024 - 08:42   File size: 60.45 KB
Blockstates v1.3.2 (MCreator 2024.1 ONLY) - blockstates_1.zipUploaded on: 04/25/2024 - 07:57   File size: 71.57 KB

Comments

There is a problem where blockstates resets or keep NBT data for themself instead for the entire block
Can you make it soo that blockstate does not affect NBT?

EDIT: Nevermind...
Fixed that issue although problem is partially on Blockstate side too but can bypass it

Explanation: I had machine that stores energy and that works fine
However I have set it to set stored energy value to 0 whenever it places and when blockstate changes to Default, It treat it as the block was placed again somehow

Quick Question
Is Blockstate 0 the default one or I need to make new blockstate to have for example Furnace off?

Can I change the textures of items instead of blocks? (For example fishing rod - changes texture when cast)

Could you add perhaps an advanced feature of adding Boolean and string Properties and also multiple blockstates?

Hello, just wondering if I could change Redstone signal strength with this?

Can i make a chest with an animation just like the vanilla?