Attributes

Published by Azzier on
Supported MCreator versions
2023.1
2023.2
2023.3
Tags / plugin type
Java plugin
Procedures
Variables
MCreator plugin
Downloads:
4380
Upvotes: 120
About the plugin

Currently active fork: 
https://mcreator.net/plugin/103319/attributes-nerdy-edition


The plugin enables the modification of attributes, including Vanilla, Forge, Custom Attributes, and those from other mods. It also allows for the addition of attribute modifiers to items and the creation of custom attributes.

Forge  1.20.1, 1.19.4, 1.19.2, 1.18.2

NeoForge 1.20.1

Important Information

  • Ensure that you are utilizing MCreator 2022.2 (including snapshots) or a more recent release.
  • To use this plugin, it is essential to have the Java Plugins enabled.
  • Prior to updating the plugin, create a backup of your workspace.
  • Read changes :>.
  • Full changelog available on github. 
  • Make sure you use attribute blocks with an entity that is a (sub) type of an Entity Living 

Features:

  • Create custom attributes and add them to any entity you want.
    • Now Custom Attribute can be Persistent (only for Players) 
  • Set/get value of attribute from entity.
  • Set/get value of custom attribute from entity.
  • Has attribute ⁠⁠... 
  • Add modifier ... of an attribute .. to an item .. on slot ..
  • Create new modifier with UUID ... named ... with value ... and operation ...
  • Modifier variable for Attribute Modifiers
  • Add/Remove modifier ... of an attribute ... of an entity ... (optionally as permanent)
  • Remove modifier with UUID ... of an attribute ... of an entity ...  (optionally as permanent) 
  • Has modifier ... of an attribute ... entity ...
  • Has modifier with UUID ... of an attribute ... entity ...

NOTE: 

Please ensure that each new modifier for the game is assigned a unique UUID to maintain consistency in their addition and removal. To generate a random UUID, you can utilize resources such as uuidtools.com/minecraft or any other suitable method. Additionally, it is important to verify that the entity has the desired attribute before setting or retrieving.has attribute check

Custom AttributeModifiers

 

License

  • Licensed under the GNU Lesser General Public License, version 3.0  
  • Mods created with this tool may be closed-source and/or distributed with a different license.
  • Appropriate credit must be provided to the creators and maintainers of this software.
  • Forked versions of this software must be distributed under the same license as this with attribution if distributed.
  • Changes must be stated if any modified works are to be distributed.
  • Under no circumstances can you state that the original creator endorses modified works.

Last changes:

V2.3.8:
- Added two new Forge attributes to lists for 1.20.1: EntityReach and BlockReach
- Removed forge attribute ReachDistance from 1.20.1
V2.3.7:
- Added procedure to add modifier to an item, old system for adding attribute modifiers to items is now deprecated (will be deleted later)
V2.3.6:
- Added Forge 1.20.1 support
- Added NeoForge 1.20.1 support
- Localisation changes
- Procedures code cleanup
V2.3.5:
- Limited the available entities in the gui to being LivingEntites
- Added possibility do add attribute to all Monsters, Animals, Water Animals, Golem Mobs, Ambient Creatures
- Added entity attribute modifiers
- Removed dependency from create new modifier
- Localisation changes
Project members
Lead developer
Contributor
License
GNU General Public License version 3 (GPLv3)

Plugin downloads
2.3.8 MCreator 2023.3 ONLY - attributes-2-3-8-2023-3.zipUploaded on: 09/20/2023 - 10:31   File size: 96.65 KB
2.3.8 MCreator 2023.2 ONLY - attributes-2-3-8-2023-2.zipUploaded on: 09/20/2023 - 10:31   File size: 96.66 KB
2.3.8 MCreator 2023.1 ONLY - attributes-2-3-8-2023-1.zipUploaded on: 09/20/2023 - 10:31   File size: 96.66 KB

Comments

Having the same issue alot of others are having. when using the calculate attributes modifier procedure any items effected by it add to the base rather then act like temporary buffs. a helm with [+10 Mana] will give it even after taking it off. but if you just equip and unequip it repeatedly it will stack up infinitely.

Hi! I'm wondering if there will be 1.19 support sometime in the future?
This plugin is very useful and I cannot switch versions without it!
Thanks!

Question, when I use item modifiers, they seem to last forever even though I only hold the item once, can someone help me with this?

i have a button set in a gui to give me attack damage, i have the amount at 0.025 but it seems to not consistently give me 0.025. another thing is there a way to make the attributes last even after death?

If you want the button to increase the attack damage with each click then you need to take the current base/whole attrubute value, change it and set the attribute to the already new value.

About lasting after death, there is a way, but it'll need custom code.

This doesn't work for newer versions, not only that there's no clear way to have something add a base value and then revert when this condition isn't met anymore. "Add modifier" shown in screenshots does not display nor does the "Attribute" tab when adding multiple elements. Please update soon!

Hey! I was wondering if i could use this for my dragon mod, it says you can modify attributes so is it possible to change between a walking and flying form?

You can change base values (without modifiers from items) and whole values (with modifiers from items) of vanilla and forge attributes.

Here you have list of vanilla attributes:
https://minecraft.fandom.com/wiki/Attribute#Attributes_available_on_all_living_entities

Question, when i use the item modifiers, they seem to be permenant wether I'm holding the item or not, can someone help me with this?

im wondering if there is any plans to extend the procedures to potion effects? letting custom potions change attributes like the Speed or Health Boost potion effects do.

Can you give more specific instructions? I can't change the attribute

Can you give more specific instructions? I can't change the attribute (sr for my english)