Attributes

Published by Azzier on
Supported MCreator versions
2023.1
2023.2
2023.3
Tags / plugin type
Java plugin
Procedures
Variables
MCreator plugin
Downloads:
4380
Upvotes: 120
About the plugin

Currently active fork: 
https://mcreator.net/plugin/103319/attributes-nerdy-edition


The plugin enables the modification of attributes, including Vanilla, Forge, Custom Attributes, and those from other mods. It also allows for the addition of attribute modifiers to items and the creation of custom attributes.

Forge  1.20.1, 1.19.4, 1.19.2, 1.18.2

NeoForge 1.20.1

Important Information

  • Ensure that you are utilizing MCreator 2022.2 (including snapshots) or a more recent release.
  • To use this plugin, it is essential to have the Java Plugins enabled.
  • Prior to updating the plugin, create a backup of your workspace.
  • Read changes :>.
  • Full changelog available on github. 
  • Make sure you use attribute blocks with an entity that is a (sub) type of an Entity Living 

Features:

  • Create custom attributes and add them to any entity you want.
    • Now Custom Attribute can be Persistent (only for Players) 
  • Set/get value of attribute from entity.
  • Set/get value of custom attribute from entity.
  • Has attribute ⁠⁠... 
  • Add modifier ... of an attribute .. to an item .. on slot ..
  • Create new modifier with UUID ... named ... with value ... and operation ...
  • Modifier variable for Attribute Modifiers
  • Add/Remove modifier ... of an attribute ... of an entity ... (optionally as permanent)
  • Remove modifier with UUID ... of an attribute ... of an entity ...  (optionally as permanent) 
  • Has modifier ... of an attribute ... entity ...
  • Has modifier with UUID ... of an attribute ... entity ...

NOTE: 

Please ensure that each new modifier for the game is assigned a unique UUID to maintain consistency in their addition and removal. To generate a random UUID, you can utilize resources such as uuidtools.com/minecraft or any other suitable method. Additionally, it is important to verify that the entity has the desired attribute before setting or retrieving.has attribute check

Custom AttributeModifiers

 

License

  • Licensed under the GNU Lesser General Public License, version 3.0  
  • Mods created with this tool may be closed-source and/or distributed with a different license.
  • Appropriate credit must be provided to the creators and maintainers of this software.
  • Forked versions of this software must be distributed under the same license as this with attribution if distributed.
  • Changes must be stated if any modified works are to be distributed.
  • Under no circumstances can you state that the original creator endorses modified works.

Last changes:

V2.3.8:
- Added two new Forge attributes to lists for 1.20.1: EntityReach and BlockReach
- Removed forge attribute ReachDistance from 1.20.1
V2.3.7:
- Added procedure to add modifier to an item, old system for adding attribute modifiers to items is now deprecated (will be deleted later)
V2.3.6:
- Added Forge 1.20.1 support
- Added NeoForge 1.20.1 support
- Localisation changes
- Procedures code cleanup
V2.3.5:
- Limited the available entities in the gui to being LivingEntites
- Added possibility do add attribute to all Monsters, Animals, Water Animals, Golem Mobs, Ambient Creatures
- Added entity attribute modifiers
- Removed dependency from create new modifier
- Localisation changes
Project members
Lead developer
Contributor
License
GNU General Public License version 3 (GPLv3)

Plugin downloads
2.3.8 MCreator 2023.3 ONLY - attributes-2-3-8-2023-3.zipUploaded on: 09/20/2023 - 10:31   File size: 96.65 KB
2.3.8 MCreator 2023.2 ONLY - attributes-2-3-8-2023-2.zipUploaded on: 09/20/2023 - 10:31   File size: 96.66 KB
2.3.8 MCreator 2023.1 ONLY - attributes-2-3-8-2023-1.zipUploaded on: 09/20/2023 - 10:31   File size: 96.66 KB

Comments

Congrats on getting it to work (I was trying to do this a few months ago to no avail), this looks amazing!

Thank you very much :>
I am a little sad about the way the procedures for custom attributes are implemented, but currently there is no other way around (or at least I did not found it) :<.

I'm having an issue with custom attributes. Every time I compile the procedure responsible for managing the attribute, it gives me this error. https://imgur.com/NPKViAm

I've made the custom attribute element in the workspace, and I wrote the name of the attribute correctly. Java plugins are enabled. I can also confirm the section of the procedure responsible for modifying the vanilla attack damage attribute works correctly, so it's just the custom attribute that's having issues.

Firstly, which minecraft version you are working on.

If your workspace has small size I will ask of you can send it so i can check this out.

Alternatively I am going to ask you to copy and send code from file "SoulGemsModAttributes.java" in folder "init".

Please make sure that you have entered correct registry name of the custom attribute.

If it still doesn't work, please enter issue ticket on my issue tracker.
https://github.com/Azzy380/Attributes/issues

I hope you don't mean transferring to java plugins if you don't plan to add any java code to mcreator >w<.

I'm using java plugins feature for adding custom code to mcreator, that's why plugin won't work on older versions of mcreator.

ok, good 2 know. (btw I can't tell if ur angry w/ wierd eyebrows or kissyfaced with angry eyebrows lol)

I love this plugin, super helpful, and I was wondering if you could update it to 2022.2! This would soooo useful for my commands mod that i am making but they only updated the commands feeature in that update!