Upgraded and improved, Nerdy's Curios API plugin introduces a new mod element to MCreator, called the "Curios Bauble". This element allows you to create curios items that can be equipped in curios slots, and also gives you the option to render a custom 3D model on the player while worn. More functionality is provided by global triggers, procedure triggers of the element, and new procedure blocks.
Example
You can also create your own custom slots and use them instead
This is a Java Plugin and therefore requires the Java Plugins feature to be enabled
Changelog
Version 5.2 changelog
-Fixed curios baubles not being equippable in their slots
Version 5.1 changelog
-Ported to MCreator 2024.2 and neoforge 1.20.6
Version 5.0 changelog:
-Support for MCreator 2024.1
-Support for neoforge 1.20.4
Version 4.9 changelog:
-Added the curios slot mod element, so you can now use custom slots for your baubles
Version 4.8.1 changelog:
-Fixed curios element and global triggers causing build errors in 1.20.1
-Made it impossible to save curios mod elements without enabling the API first
Version 4.8 changelog:
-Support for MCreator 2023.4
-Bauble items can now have item states
Version 4.7 changelog:
-Ported to 1.20.1
Version 4.6 changelog:
-Support for 1.19.4 and 2023.2 EAP
-Dropped support for 2023.1 due to incompatibilities in the code
Version 4.5.1 changelog:
-Removed the version MCreator limit so I dont need to constantly update the plugin
Version 4.5 changelog:
-Support for the 2023.1 release
Version 4.4 changelog:
-Dropped support for 2023.1 snapshot 2
-Support for 2023.1 snapshot 3
Version 4.3 changelog:
-Dropped support for 2022.4 snapshot 1 due to incompatibilities in the code
-Updated to the 2023.1 snapshot 2
-Fixed the plugin attempting to load in unsupported versions
-Fixed the curios equip global triggers causing build errors with the world dependency
Version 4.2 changelog:
-Made model rotation while sneaking optional in bauble properties
-Made model pose translation while sneaking optional in bauble properties
Version 4.1 changelog:
-Fixed bauble models not rotating when the player sneaked.
Version 4 changelog:
-Dropped support for 1.16.5
-Dropped support for 2022.1, 2022.2
and 2022.3 due to incompatibility in the code
-Converted to a java plugin to add a new element
-Added the curios bauble element
-Curios slots are now assigned automatically
-Added new triggers and properties for curios baubles
-Added the option to render java models while the bauble is equipped
-Updated the curios api version of 1.18.2
-Removed the duplicate bauble is equipped/unequipped global triggers
-Added 3 new procedures under the Curios API category
Version 3 changelog:
-Added support for forge 1.19.2
Version 2 changelog:
-Added curios return triggers to 1.16.5
Version 1 changelog:
-Removed support for Curio unequipped trigger for generator 1.18.2
-Added new triggers exclusive to 1.18.2 generator:
On curios slot change, return equipped item
On curios slot change, return unequipped item
-Fixed world triggers causing build error
Old tutorial for version 3: https://mcreator.net/forum/91252/tutorial-creating-functional-curios-ba…
Comments
I've got a problem with "translate the model pose while sneaking". The item I'm trying to make is a helmet.
I checked this option but every time I sneak it still stays higher than player's head. Is there any way to change an animation or something? What kind of problem can it be?
Howdy! There is a procedure block that returns each equipped curio as "Entity Iterator", but it's causing me problems.
I think the solution to my problem is instead of using "findCurios", I use "findFirstCurio". The problem is I don't know how to put custom code or custom procedure blocks together. what are the chances we could get a procedure block for that? I can supply screenshots of my issue as well.
I am using the Curious API plugin of yours to make a baubles item that takes damage upon being used, except the durability does not go down, and I know I have it set for the item to take damage specifically. Is this an issue with the plugin, or the curios api itself?
everytime i save my Curios, i get an error saying "Your workspace contains mod elements that don't compile properly" is there something i did wrong as i enabled Java plugins and when i did a play test the curios API mod itself didn't even show up in the mod list and it always gives me an error when it tries to compile it and i do have the plugin enabled so why is this happening?
hey i am working on my custom mod and as soon as i create a new curios bauble item and i click "save" it says that that the element does not compile properly , then i go to manage my plugins and idk why but (only after creating that item) it says that the curios api hasn't fully loaded.
Is there a way to get the Model to fully follow the player's head movements? Like a custom Helmet?