Upgraded and improved, Nerdy's Curios API plugin introduces a new mod element to MCreator, called the "Curios Bauble". This element allows you to create curios items that can be equipped in curios slots, and also gives you the option to render a custom 3D model on the player while worn. More functionality is provided by global triggers, procedure triggers of the element, and new procedure blocks.
Example
You can also create your own custom slots and use them instead
This is a Java Plugin and therefore requires the Java Plugins feature to be enabled
Changelog
Version 5.2 changelog
-Fixed curios baubles not being equippable in their slots
Version 5.1 changelog
-Ported to MCreator 2024.2 and neoforge 1.20.6
Version 5.0 changelog:
-Support for MCreator 2024.1
-Support for neoforge 1.20.4
Version 4.9 changelog:
-Added the curios slot mod element, so you can now use custom slots for your baubles
Version 4.8.1 changelog:
-Fixed curios element and global triggers causing build errors in 1.20.1
-Made it impossible to save curios mod elements without enabling the API first
Version 4.8 changelog:
-Support for MCreator 2023.4
-Bauble items can now have item states
Version 4.7 changelog:
-Ported to 1.20.1
Version 4.6 changelog:
-Support for 1.19.4 and 2023.2 EAP
-Dropped support for 2023.1 due to incompatibilities in the code
Version 4.5.1 changelog:
-Removed the version MCreator limit so I dont need to constantly update the plugin
Version 4.5 changelog:
-Support for the 2023.1 release
Version 4.4 changelog:
-Dropped support for 2023.1 snapshot 2
-Support for 2023.1 snapshot 3
Version 4.3 changelog:
-Dropped support for 2022.4 snapshot 1 due to incompatibilities in the code
-Updated to the 2023.1 snapshot 2
-Fixed the plugin attempting to load in unsupported versions
-Fixed the curios equip global triggers causing build errors with the world dependency
Version 4.2 changelog:
-Made model rotation while sneaking optional in bauble properties
-Made model pose translation while sneaking optional in bauble properties
Version 4.1 changelog:
-Fixed bauble models not rotating when the player sneaked.
Version 4 changelog:
-Dropped support for 1.16.5
-Dropped support for 2022.1, 2022.2
and 2022.3 due to incompatibility in the code
-Converted to a java plugin to add a new element
-Added the curios bauble element
-Curios slots are now assigned automatically
-Added new triggers and properties for curios baubles
-Added the option to render java models while the bauble is equipped
-Updated the curios api version of 1.18.2
-Removed the duplicate bauble is equipped/unequipped global triggers
-Added 3 new procedures under the Curios API category
Version 3 changelog:
-Added support for forge 1.19.2
Version 2 changelog:
-Added curios return triggers to 1.16.5
Version 1 changelog:
-Removed support for Curio unequipped trigger for generator 1.18.2
-Added new triggers exclusive to 1.18.2 generator:
On curios slot change, return equipped item
On curios slot change, return unequipped item
-Fixed world triggers causing build error
Old tutorial for version 3: https://mcreator.net/forum/91252/tutorial-creating-functional-curios-ba…
Comments
Hi. I, using this plugin on MCreator 2023.4 and I changed some of my items to be baubles and console starts to show me an error. Plugin is enabled. Java Plugins too. One person in comments say to reload the plugin but it doesn't help too.
There's a console code: https://pastebin.com/S7fvSyLC
hello im using MCreator 2023.4 and of this plugins version "Nerdy's Curios API Plugin v4.8 (MCreator 2023.4 ONLY)" and whenever i create an bauble it doesnt lets me test the mod and the build always fails and there comes an annoying error message or something like that to recode the build or something and in every 5-10 seconds it comes again until i delete EVERY bauble and EVERYTHING that has something to do with it like recipe for the bauble and stuff like that. can someone help me fix that please?? ty
Im having an issue with the slots for some reason not working on export, im using 1.19.2 export with curios mod 5.1.1.0 installed any insight on how to debug that? or how to bruteforce a reset on the client? the slots behave as if there were occupied but they're empty
thanks!! and thanks for the info. If it's possible it would be a great update one day.