Nerdy's GeckoLib Plugin

Supported MCreator versions
2023.1
2023.2
2023.3
2023.4
2024.1
Tags / plugin type
API support
Java plugin
Procedures
Templates
NewGeckoIcon
Downloads:
61140
Upvotes: 585
About the plugin

GeckoLib support for MCreator is back! Now more powerful than ever, GeckoLib allows you to animate your entity, block, armor and item models using smooth keyframe animations made with blockbench. This plugin implements an easy to use method of applying those animations and models in only a few simple steps!

 

The java plugins feature needs to be enabled as this is a java plugin

-This plugin is not maintained or supported by the the creators of  GeckoLib.

 

As I am currently serving in the military, I have little time to test and update the plugin, so expect to encounter bugs. I will eventually fix them, but don't count on a specific timeline. However, you are making it harder on yourself by not using my issue tracker and expecting me to read every comment here to see if anyone is encountering issues every time I release a new version.

Example

example

 

How to use?

2023.4+ tutorial for versions 5.2 or above

 

Changelog

v5.7.1
-Reverted head animation changes due to issues

v5.7
-Updated to work with 2024.1.17319 (2024.1 path update 2) ONLY, reinstall MCreator
-Fixed animated entity head rotation being weird

v5.6.6
-Revert the head animation changes for now due to issues (2023.4)

v5.6.5
-Fixed animated entity head rotation being weird (2023.4)

v5.6.4
-Fixed animated items causing a build error in 1.19.4
-Fixed animated items causing build errors if more than 1 existed
-Fixed animated items not generating code (2023.4)
-Fixed animated blocks without blockstates causing build errors

v5.6
-Added blockstates to animated blocks
-Added the option to disable the swing animation of animated items

v5.5.1
-Fix import formatter not working in some cases

v5.5
-Support for MCreator 2024.1
-Support for neoforge 1.20.4
-Added the step height parameter to animated entities
-Removed particle parameters from animated blocks
-Cleaned up some messy code
-Updated the behaviour page of animated entities

v5.4.4
-Fixed mineable tags not generating when fluids existed in the workspace

v5.4.3
-Fixed mineable tags not generating when plant elements existed
-Fixed itemstates still not working below version 1.20.1
-Fixed itemstates causing build errors below version 1.20.1

v5.4.2
-Fixed the shield blocking property not registering in 1.20.1

v5.4.1
-Fixed animated items not saving

v5.4
-Updated geckolib API versions
-Animated items can now have custom player model arm poses
-Fixed imported animation names not automatically renaming properly
-Fixed animated entity models' head movement calculations

v5.3
-Fixed animated items bobbing when using animation procedures
-Fixed animated block stop animation procedure blocks not working
-Fixed animated item stop animation procedure blocks not working
-Fixed plant elements causing build errors in 1.19.2
-Updated the chinese translations

v5.2
-Fixed looping animations not being stoppable
-Fixed hold on last frame animations not being stoppable
-Cleaned up outdated animation controller code
-Removed the conditional animation option as it is obsolete
-Removed the loop condition as it is obsolete

v5.1.2
-Fixed procedure start blocks duplicating when creating the procedure

v5.1.1
-Fixed entity data procedures not working with animated entities

v5.1
-Added the entity data page to animated entities
-Animated entity textures are now saved automatically when changed
-Animation files are now automatically renamed to the name of the model when imported
-Fixed the geckolib models and display settings tab not properly refreshing
-Fixed animation files not being deleted when deleting the model file

v5.0.2
-Added back 1.19.2 support for now
-Added a built-in update notification dialog

V5.0.1
-Fixed custom sounds causing crashes

v5.0
-Updated to 2023.4
-Fixed some build errors with animated blocks
-Fixed some missing translation keys
-Ranged entities are now compatible with the projectile element
-Updated the geckolib version

v4.9.2
-Fixed itemstates being broken in 1.19.4
-Fixed head animation groups not working unless named "head"
-Fixed the mineable tag fix not being in versions below 1.20.1
-Fixed animated blocks breaking mineable tags
-Fixed a 1.20.1 build error with ridable entities
-Fixed some 1.20.1 issues
-MCreator 2023.3 support
-Forge 1.20.1 support
-Fixed the ranged item model issue caused by the geckolib mod

v4.8.7
-Fixed villager professions causing a build error
-Fixed animated block elements not opening (again)
-Fixed entity visual scale not working in forge 1.19.4
-Fixed the plugin causing biomes to not compile in forge 1.19.4
-Support for the latest MCreator snapshot
-Added Chinese translations
-Fixed creative tabs causing build errors
-Fixed blocks not compiling on 1.19.4
-Fixed the animated block element not opening
-Added support for forge 1.19.4
-Fixed animated armor not being available in the item selector
-Fixed the game not being able to launch when animated blocks had 0 procedure animations
-Dropped support for 2023.1 due to incompatibilities in the code
-Blockbench loop types (play once, loop, hold onto last frame) now work in-game for forge 1.19.4

v4.7.2
-Fixed workspaces freezing when used on macs
-Fixed animated blocks lagging the game (now you need to be specify how many procedure animations they can use)

License
MIT License

Plugin downloads
Nerdy's Geckolib Plugin v4.7.2 (MCreator 2023.1 ONLY) - Nerdys_Geckolib_Plugin.zipUploaded on: 04/09/2023 - 14:07   File size: 392.32 KB
Nerdy's Geckolib Plugin v4.8.7 (MCreator 2023.2 ONLY) - Nerdys_Geckolib_Plugin_0.zipUploaded on: 06/10/2023 - 19:10   File size: 476.37 KB
Nerdy's Geckolib Plugin v4.9.2 (MCreator 2023.3 ONLY) - Nerdys_Geckolib_Plugin.zipUploaded on: 11/24/2023 - 05:46   File size: 493.62 KB
Nerdy's Geckolib Plugin v5.6.6 (MCreator 2023.4 ONLY) - Nerdys_Geckolib_Plugin_11.zipUploaded on: 04/25/2024 - 20:17   File size: 465.82 KB
Nerdy's Geckolib Plugin v5.7.1 (MCreator 2024.1 ONLY) - Nerdys_Geckolib_Plugin_12.zipUploaded on: 04/25/2024 - 20:18   File size: 510.49 KB

Comments

Having an issue with a procedure, Im trying to update the size of a the model and hitbox live based on the Age nbt tag but thing is the plugin just does not want to do it... it just resets it to the original preset for some odd reason...
the math is right and it works so idk man... here is the procedure
https://ibb.co/wcp1qNq

make sure you tern on load java plugins options so it works if it did not WELL not my problem but i hope a great future and seccses for you and your mods Nerdypuzzle thank you for makeing the plugin MAKEING MOBS IN BLOCKBEANCH AND MODELBEANCH IS IMPOSIBLE

hi, i think im a bit stupid with this but i've done everything right, made my mob, animated it and that, but when it was imported into mcreator 2023.3, plugin v4.8.10, all that, and pressed run client, it doesnt get past the mod loading screen? sorry to bug you i've seen a lot of mean comments here

can you make one for 1.20 fabric editon, i really need it please

Hey when i have the 2023.3 version and when i try to spawn my entity in game it just crashes. can you please tell me some reasons why this might not be working?

When I use this plugin, it seems not to compile with a render plugin I have installed at all. Does anyone know how to fix this?

it keeps crashing i followed multiple tutorials only enabled what was needed and that stuff and when i spawn my entity in it always instantly crashes

My mod also crashed but I exported it anyway and got it to work together with Rubidium... the letters are missing instead there are these things: [][][][][].
The worlds still don't load

Sorry for my bad English, I rarely speak English

I'm German

I receive an error when creating a mountable entity, if I activate the mount properties I get an error

Same, with this latest version of the plugin. The maxUpStep attribute is modified in the code and if I remove the two lines of code in which it is present, the entity no longer gives me an error but does not allow me to compile the mod because it gives me another error called "Rendering Overlay" which I think has already been reported on GitHub