Available for forge: 1.16.5, 1.18.2, 1.19.2
I'd like to share with a few procedures that I think might come in handy. Each time I think of new procedures to add, an update will be available here!
A few explanations:
- Morph procedures (orange) are for the "Identity" mod, that I often use, so I don't have to write a new command each time I use it
- If Then Else operator is the exact same that MCreator offers, however my version lets you stack them inside of each other!
- "Set no physics" is basically spectator mode in survival, but if you don't give yourself flying somehow - you will literally drown in the ground and fall into void eventually. Also, it can only be used with the trigger On loaded entity tick update, otherwise it will not work.
- <shape> X, Y, and Z blocks should only be used inside their corresponding "In a <shape> shape" procedures, nowhere else. Otherwise you'll get errors.
Mechanics of some of the procedures, that may require explaining and understanding before using:
IF THEN ELSE:
IN A HEMISPHERE SHAPE:
If you find any bugs, let me know in the comments. Expect future updates!
-Added a new "for loop" procedure
-Added a new "reverse the vanilla texture" procedure
-Put data procedures into a seperate "Procedures+ data" tab
-Changed colors of the blocks to be nicer for the eye
-Remade the sphere procedure:
-it's more clear now
-added full sphere shape
-added upper hemisphere
-now there's 3 procedures
-In a sphere shape
-In an upper hemisphere shape
-In a lower hemisphere shape (the original was "in a circular shape")
-New procedure: Get selected hotbar slot
-Added support for 1.18.2 and 1.16.5 for the "Get key that keybind ... is assigned to" procedure
I already have a plugin that checks for shift, control and alt 💀
Well do you have cool circles like mine 😎😎😎😎
pretty sure they offer more stuff but idk
but alot of ur stuff is pretty cool too i hope ur pillow is always cold too :)
Well yeah but isn't that one like kinda outdated?
best plugin ever amt, i hope your pillow is always cold
thanks 😎, but nerdy's gecko plugin beats us all
Do you plan to add triggers too?
I've never made any, but if you gave me some ideas, then I'd try
How about when a player left-clicks in the air similar to the right-click in the air trigger?
What does the orange "Morph" procedure do?
Nevermind, probably should have read the description first. For anybody wondering, it's a shortcut for a mod called identify which is like the morph mod. It can be triggered without this plugin with the command "identity equip @p mob_id"
Yup, the procedure is just a shortcut so I dont have to write this command every time
Could you add a 'Entity is type of: [ ]' block please? So it doesn't select subtypes, like how selecting 'Zombie' will also select all entities that use the Zombie AI base :0
No need to. I believe you can just add your entity to a tag, and check if entity is tagged in entity tags
This is true, but much like how you packaged your Morph mod command into a block, it'd streamline the process over having to make tags for individual mobs, y'know?
If you're not into that, though: Are you open to adding blocks/triggers/AI tasks pertaining to when an entity is looked at, like Endermen? That'd be a game-changer for developing mobs, as I primarily do in MCreator :0
I’ll think about it
Maybe you could add a procedure block that checks if any keybind is pressed? For example: A custom keybind is set to Alt and the procedure goes:
If key A pressed down, do X1 thing
else if key S pressed down, do X2 thing
And so on.
Why would you need that if the keybind element in mcreator literally does what u described xd
Because it cannot make it so you have to press 2 keybinds at the same time, like ALT + (keybind)
Using variables and when pressed and on release might be able to do that
It's not possible to do that, you need to use keybinds to achieve what you described