Procedures Plus+

Supported MCreator versions
2022.3
2023.1
2023.2
2023.3
2023.4
Tags / plugin type
Procedures
ppicon
Downloads:
4799
Upvotes: 91
About the plugin

PROCEDURES PLUS

Available for forge: 1.16.5, 1.18.2, 1.19.2, 1.19.4, 1.20.1

 

I'd like to share with a few procedures that I think might come in handy. Each time I think of new procedures to add, an update will be available here!

A few explanations:
- Morph procedures (orange) are for the "Identity" mod, that I often use, so I don't have to write a new command each time I use it. They will not morph you in mcreator though, as you need the identity mod installed.
- If Then Else operator is the exact same that MCreator offers, however my version lets you stack them inside of each other!
- "Set no physics" is basically spectator mode in survival, but if you don't give yourself flying somehow - you will literally drown in the ground and fall into void eventually. Also, it can only be used with the trigger On loaded entity tick update, otherwise it will not work.
- Shape X, Y, and Z blocks should only be used inside the sphere procedures, nowhere else. Otherwise you'll get errors.

The procedures:



Examples of some mechanics, that may require explaining and understanding before using:

IF THEN ELSE:

example1-ternary
example2-ternary

SPHERE SHAPES:

example1-circularexample2-circular

The positions of generating the spheres are also adjustable, you just need to use the Shape X/Y/Z blocks correctly, like in the above images

MAKE ENTITIES FACE PLAYER:



If you find any bugs, let me know in the comments. Expect future updates!
Enjoy!

 

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Changelog:

v1.4

- Support for 2023.3
- Added true/false checking for armor trims materials on armor pieces (1.20.1 only)
- Probably some bug fixes if there were any (i don't remember cuz i forgot to upload the updated version, well 💀)

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v1.3.4

- Added support for forge 1.19.4
- Added 5 new procedures:
   - "Drop the whole off-hand of entity player"
   - "Drop the whole main-hand of entity player"
   - "Drop one item from the off-hand of entity player"
   - "Drop one item from the main-hand of entity player"
   - "Amplify the current motion of entity by a factor of <number>"
- [BUG FIX] "is player flying" couldn't work properly with certain logic operators

----------------------------------------

v1.3.3

- Added "Is player flying" that checks if a player is flying at all. (works with players only)
- [BUG FIX] In "get number of slots of block at x y z..." replacing xyz with variables would sometimes return errors

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v1.3.2

- [BUG FIX] For loop is now working correctly, and is fully customizable when it comes to variables
- [BUG FIX] Sphere Shape procedures will now accept variables as radius size

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v1.3.1 hotfix
-Changed variable names, so different shape blocks can be used in one procedure
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v1.3
-Added 2 new "make entity face entity" and "make all entities (with optional exceptions) face player" 
       -to add an exception -> write e.g. "type=!minecraft:pig, type=!minecraft:creeper, type=!my_mod_id:entity_id" in the text field to exclude those 3 example entities
-Fixed all the shape procedures -> the shapes were acting weird and didn't generate properly
-All shape procedures now use one type of XYZ blocks -> it's "Shape X/Y/Z"
-Added "Set attack targeting of entity to none" that prevents enemies from targetting you. The best effect of this procedure is on a tick update
-Shape procedures have now their own tab "Procedures+ shapes"
----------------------------------------
v1.2
-Added a new "for loop" procedure
-Added a new "reverse the vanilla texture" procedure
-Put data procedures into a seperate "Procedures+ data" tab
-Changed colors of the blocks to be nicer for the eye
-Remade the sphere procedure:
       -it's more clear now
       -added full sphere shape
       -added upper hemisphere
       -now there's 3 procedures
              -In a sphere shape
              -In an upper hemisphere shape
              -In a lower hemisphere shape (the original was "in a circular shape")
----------------------------------------
v1.1
-New procedure: Get selected hotbar slot
-Added support for 1.18.2 and 1.16.5 for the "Get key that keybind ... is assigned to" procedure

License
MIT License

Plugin downloads
Marwinekks_Procedures_Plus-1.3.4 - Marwinekks_Procedures_Plus-1.3.4.zipUploaded on: 07/03/2023 - 22:48   File size: 45.03 KB
Marwinekks_Procedures_Plus-1.4 - Marwinekks_Procedures_Plus-1.4.zipUploaded on: 10/05/2023 - 20:47   File size: 54.3 KB

Comments

I don't know if it was planned in the plugin, but the shapes (in my case the sphere shape) break the bedrock

Can you make array puzzle piece with "Get blocks in box structure from [block slot] in radius x: [value], y: [value]"? or something that help when player build multiblock furnace for example with not simetrical shape?

Possible to add a way to disable/enable a entities' ai?

@Marwinekk256

Can I add the Procedure "Set attack targeting of entity to none" to my Plugin that is currently in WIP and not available yet.

I will give also Credits ^^

Hey, awesome plugin. I was wondering if you could add a "change vanilla name" block that would work similarly to the "change vanilla texture" one

lets go the new update is the best update for nuclear explode and the plugin work in 2021.1 1.16.5

Change the code of the file: sphere.java.ftl
by: "
int radius = ((int) ${input$radius_xz});
int yIterations = ((int) ${input$radius_y});
for (int i = -yIterations; i <= yIterations; i++) {
int offsetY = Math.abs(i);
for (int xi = -radius; xi <= radius; xi++) {
for (int zi = -radius; zi <= radius; zi++) {
double distanceSq = xi * xi + zi * zi + i * i;
if (distanceSq <= radius * radius) {
${statement$doinshape}
}
}
}
if (i >= 0) {
radius--;
} else {
radius++;
}
}
"