Armor Values are bugged

Issue description

Armor values are a bit messy:

A default mcreator armor has got these numbers in the editor (helmet, body, leggings, boots) :

2, 7, 5, 3

I know that because of harvest tiers and minecraft formulas these numbers aren't the same in-game, but the bug is that... I don't know how to explain, but here are the actual in-game armor values of that 2,7,5,3 armor:

3, 5, 7, 2

While a vanilla iron armor is:

2,6,5,2

I am not saying that the default numbers in the editor should look like iron armor armor values, I am saying that what you set in the mod element editor is totally different to the actual in-game armor.

I don't know if this is a bug or if this was supposed to happen.

sorry for bad English

Issue comments

Submitted by Klemen on Wed, 03/28/2018 - 18:35

Thank you for this bug report. We will check whether the values are swapped and fix this in such case.

Submitted by Lonrad on Fri, 04/06/2018 - 21:06

you mean chestplate and legging values? 

Submitted by FlashFyre on Wed, 04/18/2018 - 17:45

In minecraft code, chestplates and leggings are the other way round for some reason. For example, in the code that defines the armour values, if I put 3,5,7,2, then leggings are 5 and chestplate is 7, likewise if I put 3,7,5,2 then leggings are 7 and chestplate is 5. Hopefully this helps!

Submitted by Klemen on Fri, 05/04/2018 - 14:05

FlashFyre is correct, we will improve the defaults to imitate iron armor and add the proper order of values in 1.7.9.