In 1.8.2, We had a 'Mod ID (Machine Name)' in mod creation. This is the ID of the mod. However, it is not possible to change it, even after renaming the mod. This is an issue if you:
- A.) Have stopped making a mod and want to use the same workspace for a new one
- B.) You messed up naming it originally: Maybe it was full of typos, or it was too long.
- C.) You didn't understand the Mod ID and just typed something in to fill it, thinking you could change it later.
This can render some workspaces somewhat unusable (unless you don't mind having an irrelevant or mistake-riddled ID). Since you only have 5 workspace slots per update, this can be a serious problem if you run out.