Allow for entities to throw more than one projectile type.

Status
Resolved
Issue description

This is a very self-explanatory idea, but I will try my best to explain it. I’m not sure how easy or difficult to implement it would be, but allowing entities to throw multiple types of projectile would be a game-changer. There could be a percentage that each would be picked and that it would automatically balance the percentages if a projectile was added, removed or the odds of one projectile were manually altered.

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