It's in the title. I have the AI block "follow with (item) in hand" but it doesn't work, in water or out of water.
I wanted to have it follow me because I want it to only be "caught" with an Upgraded Fishing Rod (because it's so big) and this was the only way I could see this happening because you cant make an actual fishing rod.
I think this is a bug because you can have sea turtles follow you with sea grass.
Please fix this!
Issue comments
Okay, I have made the Workspace. But as I am testing it appears that sea turtles don't care about following people, sorry.
But, for example, you can have mobs follow you when in water, like a cow, so we know it works in water.
Also, Dolphins do follow you when swimming so we do know that something can follow you as a water mob.
Um.. sorry but I don't what file to attach for the Workspace. It says that "MCreator Workspace is not a one of the supported file types. Only .zip, .java, etc are allowed."
I also tried attaching the whole folder but that didn't work either. (Sorry I never done this before)
I cant find "swim randomly with speed factor" I don't have that as an AI block.
"The first thing I would warn you is that you are using a walk around for a water entity." Oh that makes sense.
What do you mean by "You can use AI templates to start with the proper setup and build from there." There are AI templates? Like Procedure templates? I don't have that button.
Please include example workspace so I can test this.