Water Mobs don't follow Players with Item in hand

Published by Trolmaso on
Issue description

It's in the title. I have the AI block "follow with (item) in hand" but it doesn't work, in water or out of water.

I wanted to have it follow me because I want it to only be "caught" with an Upgraded Fishing Rod (because it's so big) and this was the only way I could see this happening because you cant make an actual fishing rod. 

I think this is a bug because you can have sea turtles follow you with sea grass. 

Please fix this!

Issue comments

Okay, I have made the Workspace. But as I am testing it appears that sea turtles don't care about following people, sorry. 

But, for example, you can have mobs follow you when in water, like a cow, so we know it works in water.

Also, Dolphins do follow you when swimming so we do know that something can follow you as a water mob.

I will take a look but it is totally possible that this AI task is not compatible with water type path navigator by its design.

Um.. sorry but I don't what file to attach for the Workspace. It says that "MCreator Workspace is not a one of the supported file types. Only .zip, .java, etc are allowed."

I also tried attaching the whole folder but that didn't work either. (Sorry I never done this before)

 

The first thing I would warn you is that you are using a walk around for a water entity. Water entities should use swim in water task for navigation instead.

You can use AI templates to start with the proper setup and build from there.

I cant find "swim randomly with speed factor" I don't have that as an AI block.

"The first thing I would warn you is that you are using a walk around for a water entity." Oh that makes sense. 

What do you mean by "You can use AI templates to start with the proper setup and build from there." There are AI templates? Like Procedure templates? I don't have that button.