CustomArrowsModels

Status
Resolved
Issue description

This is a suggestion for a programming block that improves the one who generates arrows with damage, power and knockback defined. This improvement is related to:

-Capability of selecting the type of proyectile: If is an Arrow (That stays in the ground and can be picked up), a Snowball (As a simple bullet that autodestroys himself on impact) or an Egg (That can spawn an Entity on impact).

-Selecting the texture of the proyectile (From a normal 2D texture to a .obj or .json or similar).

-Selecting his vector (His angle X, Y and Z, being the devault values the ones where the player is looking, as a normal projectile). This is intended for creating guns like shotguns or flamethrowers.

Issue comments

One can already use Java models, other model types are not supported with entity model at the time of writing.

Pickup status capability is planned.

I forgot to point out something: Selecting the vector can also help with custom dispensers or blocks that autoshoot.

So, you can program a Ranged Item that shoot custom snowballs but you cannot make a custom procedure of exactly that thing? (Even if there are actually something similar in the Entity Procedure)

 

 

 Selecting the vector can also help with custom dispensers or blocks that autoshoot.

There is a ticket for this ;)

So, you can program a Ranged Item that shoot custom snowballs but you cannot make a custom procedure of exactly that thing? (Even if there are actually something similar in the Entity Procedure)

A procedure that shoots snowballs? I suggest you open a new ticket for this when you will be able to post a new one.