I would like a new procedure that see if an entity is jumping because there is the same thing with sprinting and sneaking so why not jumping?
Issue comments
Fantastic addition, Klemen.
Do you know if this will trigger if the player is riding an entity? So we could, i.e., implement a procedure for a "rideable frog" to do something when the player "jumps" while riding it?
I've done that with custom keybinds already, but using the spacebar would be great and intuitive.
You can not detect if the entity is jumping at a given time, but there is a global trigger that triggers when an entity jumps.
I will consider adding this trigger instead.
Event for this is LivingJumpEvent for programmers :)