[Works as Intended] Custom Sounds Play Twice

Published by rmsandegs on Tue, 08/04/2020 - 16:43
Status
Works as designed
Type
Product/platform
Not applicable
Priority
Normal
Issue description

At some point between the last snapshot and full release of 2020.4, all of my custom sounds play twice when triggered. I saw there was a recent change relating to sounds that fixes a crash, so perhaps that might be the root cause. 

Issue comments

They now play twice as the play on the client and server-side to be more universally usable. If your procedure runs on both sides, check for the server-side and only play sound on that side.

Oh, I see. That makes sense. So I'll use the "is current world remote" block to choose to play the sound server-side or clientside



Donate to MCreator

By donating to developers you can speed up development, as with more resources, we can dedicate more time to MCreator. It is a free project made by developers working on it in their free time.