Light opacity won't working

Published by Nosferatu8 on
Status
Works as designed
Issue description

I'm trying to create a custom light source (with custom 3D models) but the light opacity always set back itself to 0. 
Is this some kind of applied feature or it is a bug? It's seems like a bug.

Issue comments

Custom 3D models (any non cube model) should have light opacity of 0 or rendering problems will occur.

But the custom model completely changes color when it is away from the light. There's a way to avoid this?