Status
Works as designed
Type
Product/platform
MCreator/Windows
Priority
Normal
Issue description
I'm trying to create a custom light source (with custom 3D models) but the light opacity always set back itself to 0.
Is this some kind of applied feature or it is a bug? It's seems like a bug.
Custom 3D models (any non cube model) should have light opacity of 0 or rendering problems will occur.