Status
Fixed
Type
Product/platform
Not applicable
Priority
Normal
Issue description
If this option is checked, the block behaves like ladders and vines (mobs can climb this block provided it's not full and they're colliding with a solid wall)
The required code (at least for 1.12.2) is:
@Override
public boolean isLadder(IBlockState state, IBlockAccess world, BlockPos pos, EntityLivingBase entity) {
return true;
}
I will consider adding this option.