Started by
Minty Kisses
on
Topic category: Help with Minecraft modding (Java Edition)
I'm making this large mod about nether coming to overworld, where a large heart spawns (as a structure), probably on just one place (If possible). The heart turns all nearby blocks to its nether counterparts (ex. sand > soulsand / stone > netherrack), basically spreading an infection, later becoming a biome? I'm not sure if i can do it with procedures and without special coding. There would also be a special item that destroys the infection, as it "heals" infected blocks.
interesting. like blight in warcraft
You can do that infection by procedures, there are many tutorials on this site:)
Others require an amount of java coding skills
You cannot change biomes, even with coding, even if you changed the biome ID, you cannot change what they already look like.
You can easily turn blocks into others. Just use the "place block at x, y, z" procedure block and put it inside an condition that checks if the block at x, y, z is equal to a certain block (ex. sand)
Making it work in a range is a bit more complex but there still are some tutorials here. Just search for "leaf decay" and you should find some example for ranged procedures
Changing the biome in a location is impossible without coding