error when living entity created

Started by GalaxiGamerHD on

Topic category: Troubleshooting, bugs, and solutions

Joined Apr 2018
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
error when living entity created
Fri, 01/03/2020 - 18:44 (edited)

i am doing a mod that ads lots of mobs, but one fails, when i build there is no error but when i load the minecraft client, it crashes, i already made sure there are no repeated parts, and there are not non ASCII characters, other models made with the same program work perfectly but only this one fails.

english is not my first language and i don't know anything about java codding

here is the crash log:

---- Minecraft Crash Report ----
// Uh... Did I do that?

Time: 1/3/20 7:39 PM
Description: Initializing game

java.lang.NullPointerException: Initializing game
    at net.mcreator.resident_evil_mod.MCreatorWilliamBirkin3$ModelG3.<init>(MCreatorWilliamBirkin3.java:245)
    at net.mcreator.resident_evil_mod.MCreatorWilliamBirkin3.lambda$preInit$1(MCreatorWilliamBirkin3.java:59)
    at net.minecraftforge.fml.client.registry.RenderingRegistry.register(RenderingRegistry.java:77)
    at net.minecraftforge.fml.client.registry.RenderingRegistry.loadEntityRenderers(RenderingRegistry.java:70)
    at net.minecraft.client.renderer.entity.RenderManager.<init>(RenderManager.java:236)
    at net.minecraft.client.Minecraft.init(Minecraft.java:564)
    at net.minecraft.client.Minecraft.run(Minecraft.java:421)
    at net.minecraft.client.main.Main.main(Main.java:118)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97)
    at GradleStart.main(GradleStart.java:25)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Client thread
Stacktrace:
    at net.mcreator.resident_evil_mod.MCreatorWilliamBirkin3$ModelG3.<init>(MCreatorWilliamBirkin3.java:245)
    at net.mcreator.resident_evil_mod.MCreatorWilliamBirkin3.lambda$preInit$1(MCreatorWilliamBirkin3.java:59)
    at net.minecraftforge.fml.client.registry.RenderingRegistry.register(RenderingRegistry.java:77)
    at net.minecraftforge.fml.client.registry.RenderingRegistry.loadEntityRenderers(RenderingRegistry.java:70)
    at net.minecraft.client.renderer.entity.RenderManager.<init>(RenderManager.java:236)
    at net.minecraft.client.Minecraft.init(Minecraft.java:564)

-- Initialization --
Details:
Stacktrace:
    at net.minecraft.client.Minecraft.run(Minecraft.java:421)
    at net.minecraft.client.main.Main.main(Main.java:118)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97)
    at GradleStart.main(GradleStart.java:25)

-- System Details --
Details:
    Minecraft Version: 1.12.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_222, BellSoft
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), 
    Memory: 156936112 bytes (149 MB) / 445644800 bytes (425 MB) up to 954728448 bytes (910 MB)
    JVM Flags: 0 total; 
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.42 Powered by Forge 14.23.5.2768 5 mods loaded, 5 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

    | State | ID                | Version      | Source                           | Signature |
    |:----- |:----------------- |:------------ |:-------------------------------- |:--------- |
    | UCH   | minecraft         | 1.12.2       | minecraft.jar                    | None      |
    | UCH   | mcp               | 9.42         | minecraft.jar                    | None      |
    | UCH   | FML               | 8.0.99.99    | forgeSrc-1.12.2-14.23.5.2768.jar | None      |
    | UCH   | forge             | 14.23.5.2768 | forgeSrc-1.12.2-14.23.5.2768.jar | None      |
    | UCH   | resident_evil_mod | 1.0.0        | modid-1.0.jar                    | None      |

    Loaded coremods (and transformers): 
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 391.35' Renderer: 'GeForce GT 710/PCIe/SSE2'
    Launched Version: 1.12.2
    LWJGL: 2.9.4
    OpenGL: GeForce GT 710/PCIe/SSE2 GL version 4.6.0 NVIDIA 391.35, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: 
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    CPU: 2x Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz

Edited by GalaxiGamerHD on Fri, 01/03/2020 - 18:44
Joined Aug 2016
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Can you give your workspace…
Fri, 01/03/2020 - 20:44

Can you give your workspace please ?

 

Joined Apr 2018
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
the workspace folcer, why?
Fri, 01/03/2020 - 21:44

the workspace folcer, why?

Joined Aug 2016
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
To check if you have made…
Sat, 01/04/2020 - 03:49

To check if you have made something wrong.

Joined Aug 2016
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Okay, I will try to check it…
Sun, 01/05/2020 - 03:37

Okay, I will try to check it tomorrow if I have time.

Joined Apr 2018
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
did you find anything wrong?
Fri, 01/10/2020 - 17:50

did you find anything wrong?

Joined Aug 2016
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I’m sorry. I didn’t have…
Sat, 01/11/2020 - 02:06

I’m sorry. I didn’t have time to check this week. I will try this week-end (if I have electricity. xD).

Joined Aug 2016
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I made some tests, and I don…
Sat, 01/11/2020 - 16:20

I made some tests, and I don't know why you have this problem. If you have backups of your workspace, I suggest you to import it and remake missing elements. Otherwise, ask support on the tracker.