More block bases

Published by Acgamble on
Status
Fixed
Issue description

I have been trying to make a wood slab block and I've noticed when I looked in block base you have fences, walls and solid blocks but you don't have slabs so its been a pain to not be able to make slabs I hope you are able to make this feature and would be happy to see it happen if you do make this feature it will be really helpful to me or anyone elese who has this problem thank you and have a good day

Issue comments

You can already make slabs using custom 3D model and bounding box setting, but we will consider adding slabs as a base down the road too.

Some issues with using custom 3d models is that you can't replicate slabs perfectly. For example, you can't recreate the exact placement without custom code. Additionally, slabs have a "half" state property (upper and lower), which also determines block face shapes (again, this would require custom code).

If I wanted to suggest more block bases, should I open a new ticket or could this one be used for all block bases (something like the "custom brewing, anvil, ... recipes" ticket)?

We can use this ticket for all requests, I think. I will split later if it will be required.

Slabs are very problematic to implement as block base due to pretty messy vanilla implementation of slabs.

I know that is already possible without a block base (and I don’t know if it was already posted.), but I think that a real good block base, can be the door.

oh, don't forget the ice and slime type blocks. these may be important for some of the other blocks, or custom ice and slime blocks.

oh, don't forget the ice and slime type blocks. these may be important for some of the other blocks, or custom ice and slime blocks.

These are not block bases.

Some of them imitate behaviour too, not yet but will, say gates. Actually fences and stairs have behaviour too, not just model.

Glass panes, Buttons & Levers maybe, iron fences, torches and signs would be great aswell

Main request of this ticket, slabs alongside with some other new bases will be added in 2020.2:

  • [#53951] Added new block bases: leaves, slabs, trap doors

With the leaves Klemen you really need to add Logs too. I'm assuming the block base for leaves has the "extends LeavesBlock" but the custom leaves will just decay when put next to the custom logs because the custom logs need to have the "extends LogBlock" and a minecaft #logs tag from the new 1.14.4 tag system and the leaves also need to be in the #leaves tags in order to fully work.

Custom leaves can't be detected by shaders anyway. Look at the biggest mods which add them like Biomes'O'Plenty, the shaders don't detect them. That's the shader creator's fault not Mcreator's.

Logs as a base are not really necessary as one can just tag custom logs with log tag and leaves will check such blocks in order to not decay.

For 1.12.2, block needs this piece of code to be detected as a log:

@Override public boolean canSustainLeaves(IBlockState state, IBlockAccess world, BlockPos pos){
    return true;
}

but as 1.14.4 does not use this system anymore (uses tags instead) there probably won't be an UI for this for 1.12.2. 

klemen add these blockbases:pressure plate,button,ladder,player and mob head,fence gate,normal glass,iron bars.

Also add arrow element to create arrows shooting by vanilla bow.

Now i can create my favourite mod call doors mod,but i'm busy because i create other mod call more bosses mod.

pressure plate,button,ladder,player and mob head,fence gate,normal glass,iron bars.

Some of these have all ready been suggested. 

user demand on these block bases...

User demand will not give me additional time and resources to add them any faster ;)

klemen first only add arrows element shooting by vanilla bow

actually, the best way is to wait patiently and put features in bit by bit instead of chunking it up with too many features. if we chunk up all the features in one update, the possibilities of bugs would be extremely high.

if we chunk up all the features in one update, the possibilities of bugs would be extremely high.

This is true, though XD

first add only arrows shooting by vanilla bow amd to the living entity tab add entity immune to explosion. to the next snapshot add more blockbase

add entity immune to explosion

this is 99% possible, I can think of quite a few solutions right now like checking for the damage source on entity hurt event and canceling the event if it is an explosion

first add only arrows shooting by vanilla bow

I can't think of any solution for this off of my head but I don't think forge provides hooks for this kind of stuff so it would be hard to implement(if it is possible at all)

to the next snapshot add more blockbase 

care to explain more?
Also please don't post in that demanding tone, developers have their own lives to tend to and the way you are speaking is honestly quite rude 

Also please don't post in that demanding tone, developers have their own lives to tend to and the way you are speaking is honestly quite rude 

^^ :)