Throwable Axe (ranged items)

Started by Max094_Reikeb on

Topic category: Help with MCreator software

Joined Jun 2015
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Throwable Axe (ranged items)

Hi!
I need some help with a throwable axe I made...
I created a new ranged item (as an axe) and the amo is itsef but the problem is that it's not acting like an arrow : the axe doesn't stay on the ground once we throw it, until we get it back (like an arrow I said) but it diseappears! Is there a way to fix it?

Joined Jun 2015
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Have you come up with a…
Sat, 03/07/2020 - 15:08

Have you come up with a solution? Or not yet?

Joined Sep 2019
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So, the only  way to create…
Sun, 03/08/2020 - 08:35

So, the only  way to create a custom drop of an arrow is to create your own arrow, this would be the best alternative and I am watching a 32 minute video about making a bow and arrow in eclipse, this may take quite a while for me to fully do this as I am also going to try and use eclipse to expand my java knowledge. I will give you a link if you would like.

 

https://www.youtube.com/watch?v=g0H1zegcnE4

 

Thanks and sorry for taking so long,

Shadow

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Yeah it's okay, as I said,…
Sun, 03/08/2020 - 12:37

Yeah it's okay, as I said, take your time, but the only thing is the axe (replaces the bow) is its own arrow. Is this specificity that makes it hard to code?

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I don't really know, I think…
Mon, 03/09/2020 - 05:55

I don't really know, I think you can make your own arrow and your own bow that are throwing axes because an arrow has to have special code that makes it move and has a trajectory etc. no. It will be a matter of making a bow and making an arrow but using the bow as the ammo but not what it shoots as is seen in the mcreator code.

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But why is it so complicated…
Mon, 03/09/2020 - 08:14

But why is it so complicated? I have already done something like that in previous versions of MCreator and it was easier...