How do I make it so when I build a certain structure, something happens

Started by TheGoldenDragon on

Topic category: Help with MCreator software

Last seen on 18:45, 4. Apr 2020
Joined Jan 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
How do I make it so when I build a certain structure, something happens

Is there a way I can make a procedure only happen when I build something, like how you spawn a ender dragon. Any help would be greatly appreciated.

Last seen on 11:48, 13. Mar 2024
Joined Feb 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Try this 
Mon, 03/09/2020 - 20:43

Try this procedure

Last seen on 18:45, 4. Apr 2020
Joined Jan 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
How do I make it for…
Mon, 03/09/2020 - 21:07

How do I make it for multiple blocks in a special design. Like how the nether reactor core used to work before it was removed

Last seen on 11:48, 13. Mar 2024
Joined Feb 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
You need motherblock thats…
Mon, 03/09/2020 - 21:38

You need motherblock thats on tick update check for blocks around.

 

Last seen on 18:45, 4. Apr 2020
Joined Jan 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Is there a video tutorial…
Tue, 03/10/2020 - 19:59

Is there a video tutorial available.

Last seen on 10:28, 25. Nov 2022
Joined Feb 2016
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
lets say you want to detect…
Wed, 03/11/2020 - 19:54

lets say you want to detect a clay block with oak leaves around it.
on global event trigger block placed, you can check if the block that was just placed is clay.
you should be able to make something like this:
if [get block X Y Z] = [ clay ].
you can also check around it with things like this
if [get block X Y+1 Z] = [ leaves ].
this will obviously check if the block above the one that just changed is leaves.

I hope this helps ya