This is another problem of removing structure trees. I made block to spawn as structure in my dimension. Upon generating it should place a tree but it will not due to tick problems I described here: https://mcreator.net/tracker/issue/53474
and here: https://mcreator.net/tracker/issue/51832
Issue comments
Datatree is main thing in this. I will send you workspace. You will go to the data forest biome in my custom dimension and you will find datatree spawners. These should replace themselfs by structure on tick procedure but it doesnt happens
Workspace: https://drive.google.com/file/d/1xxJwdIFX5x0bsV3PB4rst2JC2bMnlgV8/view?…
I already talked about this some time ago in posts I given you links to above
You think I remember every single ticket and its details?
These should replace themselfs by structure on tick procedure but it doesnt happens
Why don't you just spawn the structure in the first place, without ticking?
This would work the same way with old tree structures as ticking is not initiated by default.
Since 2020.2 you can enable random tick events which will trigger by default, but not immediately as this would (logically) crash the world, ticks are rather distributed by the tick dispatcher.
Replacing things on world gen is against how the world generator is supposed to work and will cause all sorts of trouble, though, except if you use random tick which is used by things like leaves.
Blocks are placed without any ticking, I don't understand what you mean. Please provide more details.