Started by
Max094_Reikeb
on
Topic category: Help with MCreator software
Hello,
I made a custom biome in my mod, but I want to generate custom trees in it, not vanilla trees like (even with custom blocks).
So I tried to make my tree as a structure that can only generate in this biome and then I disabled the tree spawn of the biome.
But, I have still problems : the trees don't generate well (above or under ground and they destroy the terrain) and sometimes, normal trees keep generating even if I setted to 0 the number of normal trees.
Thanks for reading and thanks for any help.
Edited by Max094_Reikeb on Mon, 03/23/2020 - 10:17
bruh
search up mcreator how to prevent trees from floating
Sorry I don't get what u mean
I mean on yt.
https://www.youtube.com/watch?v=2ggSrLiXTuU&t=42s
Yeaj i get what the video says, but i'm also interested into knowing how i can make naturally spawning the structure. Cause' in 2020.1 it just... does not. (I'm trying to make structures like trees in a custom dimension like nether).
The structures spawn sooooo rarely. Even if i put 999,999 as spawn probability.
I've tried making the tree appear when a mob spawns (but that made that there wourld be always tree spawning).
I've tried generating a block that when recibing a tick update wourl grow. (but apparently it doesn't recibe tick update when generated by the world).
I've tried structures that are air blocks, and in the ''when generated'' procedure i put it to generate a ''tree spawn block'' (mentioned before) and it would fall to the ground and update itself to grow, but it still doesn't work!
I could make the trees spawn in air, but the idea is that they spawn on the ground!
Thank you crispy_chips, I put this subject as solved.