Entity Texture is not working right

Published by FanelLore on
Issue description

I have been having some problems with creating custom entities recently with my mod. When I make the entity and custumize it's settings the way I want, and then create it, I then always want to test it to see if it works properly. However, unlike for most things I've done so far with my current mod I've been working on, when I loaded a world, and spawned my entity via spawn egg, the entity looked as if it loaded inside out. It's legs seemed to be not there, (At least, completely) and the entity's second level of it's skin loaded as if it was side-ways. I will note that I was using skins (Player, which might've been the problem) from minecraft skins.net. Can anyone help, or does anyone have any ideas on what might be going on?

Issue comments

I will note that I was using skins (Player, which might've been the problem) from minecraft skins.net. Can anyone help, or does anyone have any ideas on what might be going on?

When you were selecting texture, what did it say? "Skin texture is not biped texture"

So there is your answer, use proper 64x32 bipedal textures.

Ah, that must be the problem. It does say that underneath the label. It looks like to have the entity hold something, it required the entity to be either biped or zombie. For at least some of my entities, I would like them to be able to hold things. However, I just noticed that when I try to select the entity model, it doesn't actually come up with "Zombie" as an option. Do you know what's going on there?

It would be really nice if people could use player skins

Biped model is not compatible with them, no way around this.

For zombie model, you will need to make your own or use for example Blochbench and plugin for templates to quickly make one.