Started by
McModded1.14
on
Topic category: Minecraft mod ideas exchange
I have thought Minecraft needed a cave update so I did it instead. Also any ideas that aren’t to advanced I read in here might be added to the mod.
Edited by McModded1.14 on Fri, 05/29/2020 - 00:52
I created backpacks for all of the minecraft colors.
The mod I will make to update the nether is postponed until 1.16 so I can add biomes. Also once 1.16 is out I will update to it if mcreator supports 1.16 once its out.
Also I have plans on updating the end to. Also its not easy updating both mods at once so I will quickly get a 1.15 beta version of each soon. I have been working on 1.15 a lot.
I have created a forum for The Ancient Forest.
I have a forum for The Ancient Forest just so you know.
I would have finished Cavecraft 1.15 but I can't seem to make a custom trading system with a Gui. Please help
I just need to port the different stone types, the mobs and improve it. I just need to learn how to add a custom villager since cavemen are going to trade once I figure it out. Also I will add different professions for cavemen but I don’t know how to make them use a specific block to be able to trade.
I found a tutorial for villager trades. I will try it out later. I will just copy and paste the tutorial code in the mod and it should work. I have done real coding before.
Also after minecraft supports custom end biomes I will add a mod to update the end. After 1.16 mcreator comes out I will update the nether update.
You don’t have to use code, you can just make a GUI that opens when you right click on the entity, and then have a button that says “trade” and it will check for the items and then give you one back. (I have done it before in one of my mods)
1.16 for MCreator probably won't happen in a long long time.
I tried that trading system. The gui wouldn’t open.
It’s a procedure that is “open GUI: GUI” on mob right click.
I tried that