Started by
McModded1.14
on
Topic category: Minecraft mod ideas exchange
I have thought Minecraft needed a cave update so I did it instead. Also any ideas that aren’t to advanced I read in here might be added to the mod.
Edited by McModded1.14 on Fri, 05/29/2020 - 00:52
Im sorry if this bothers anyone but since minecraft 1.12 is no longer supported I will update my mods to 1.14 then 1.15
Also I am going to try to update my mods to latest mcreator around the time a new version arrives. Im exited for 1.16 so I can add biomes to the nether. Hopefully the end will get biome support.
I am getting mcreator 2020 3 now. I am redoing my workspaces for 1.14 then converting to 1.15.2 I said I would so I am switching back to 1.15.2 the first version of Minecraft I played modded.
I am done playing Minecraft without water physics and coral
I am going to remake every single mob model all over again at once. It will be difficult but It will be worth it for playing Minecraft with pillagers and water physics and bees
Why are you remaking all the models? There is no need for that. Just change the export version in Blockbench.
I accidently deleted the models LOL I also can't find out where the textures/models are stored in mcreator 2020.3. It was easy to switch versions.
Also I need to figure out where the models and textures are stored since I have a model and I need to fix one line in it but since I can't figure out where the textures and model files are stored in mcreator 2020.3 I can't port The Ancient Forest until I find out.
Heh, lol. The models are located in C:\Users\”name”\MCreatorWorkspace\”mod name”\models
thanks
In the mcreator 2020.3 snapshot I don't see a mcreator workspaces folder
The MCreatorWorkspaces folder is not in the MCreator folder.
I know. I can't find it anywhere.
I mean the Mcreator Workspaces folder