Started by
bigmouthfan60
on
Topic category: Feature requests and ideas for MCreator
We should be able to import mods into the workspace, so we can properly test dependencies and mod cooperation.
In addition, if possible, it would be cool to be able to reference item, entity, and biome registries and allow for more implementation and addon mods.
You can do that already
Yeah, you can put it in the mods folder, but it would be amazing if it could parse the registries and allow you to reference them, and allow for non-vanilla items to be used in crafting recipes
I think you can do that too, not sure tho
https://mcreator.net/search/content?keys=import+mods