Topic category: Feature requests and ideas for MCreator
Hi.
One thing that seems to be missing from MCreator is custom crafting stations with their own recipes.
The idea should be sort of simple. The game already has crafting categories like "Crafting", "Smelting", "Blasting" etc. The idea is that you could add your own categories there and assign that category to a crafting station.
So, if I wanted to add a special blast furnace to the game that's used for a single purpose only, for example "smelting" iron into steel, you then could do that.
Currently, you don't seem to be able to add new recipe types, making this sort of stuff properly impossible.
This needs support for adding new crafting stations like workbenches and furnaces, the recipe type alone isn't enough.
This is already possible with procedures, just watch a tutorial.
It is, but as I said, not properly.
What you can do is item converters, not crafting stations.
nope, very advanced crafting blocks are possible, as well as energy systems that could alter recipes using nbt.
You don't seem to understand what I mean.
Sure you can make blocks that act like crafting, but internally it isn't. You aren't performing a proper crafting recipe.
you mean from the code?
So if it is in MCreator how would you think it is implemented?
features like this is possible but hard to implement in the UI...
Well, considering that there's already support for GUIs and item slots, all they'd need to do is add default GUI templates (customizable of course) for the basic stuff like crafting tables + furnaces. From there on you make a new block, assign it to be a crafting station with a GUI attached to it, and then you could assign custom recipes unique to that station. We already have a similar system for items with attached GUIs to them, like how you can create backpacks now, it's not really that complicated. I'd rate custom crafting + recipes higher than items with GUI's, so I have to say I'm surprised that item GUI container support came first.
but why can't you just use Procedures 0_o
Because I want things to function properly like they should be functioning.
What is the different between using "real recipes" and using procedures to you?
How are the procedures not functioning properly? It works fine, if you know how to do it.
ForumYoshi absurd. mcreator works fine, even for advanced crafting
excude my wording
The fact that they aren't built in recipes.
By "properly" I mean that it doesn't function like a real recipe. Why are people so against the idea? Do people hate to get new content to MCreator??
Procedures work, but I don't want that. The point of the whole idea was that you could quickly and easily make actually Minecraft-like new crafting stations + recipes for them.
Works fine, but not like a real recipe. My idea was exactly that; To add support for actual new crafting stations + recipes.
That doesn't explain anything.
No, it's just that people don't know what you are trying to say.