I have an idea! What if, there was a new procedure block called "simulate enchantment: {enchantment}"
It would be for procedures that have triggers like: "When item/tool right clicked," "Item/tool left clicked on Mob", etc.
It would go really well with custom enchantments when they are added: https://mcreator.net/tracker/issue/43839
It would kinda be like the "add effect to entity" procedure block but with enchantments and items.
Please add this :)
-Tro:lmaso
Issue comments
I mean like if someone was to have this set to an item, it would have for example, sharpness, but only for the duration of when the trigger is happening. Like, it wouldn't keep the enchantment, or even have it (if possible, if not just remove the enchant when trigger is no longer happening).
In other words, it mimics, or pretends, that does have it.
As mentioned previously, it would go great with custom enchants once they come out, so then you can make an enchant like, "smite bane" that has Smite and Bane of Arthropods. (but doesn't really have it/show it, just pretends that it has it)
Hope that makes sense.
What do you mean by simulate? Like, add enchantment or something else?