Started by
McModded1.14
on
Topic category: Minecraft mod ideas exchange
I have thought Minecraft needed a cave update so I did it instead. Also any ideas that aren’t to advanced I read in here might be added to the mod.
Edited by McModded1.14 on Fri, 05/29/2020 - 00:52
Here is what I know for sure that I can add for 1.4:
- stalactites and stalagmites
- custom stone textures since I want my textures to be as original as possible.
- custom ore textures and ores: diamonds or any other material inside of different stone types.
- New structures and revamping existing structures.
- trading system for mobs that works properly.
- new mobs and redoing existing mobs.
- updating every texture.
I will release the first beta once I have added enough for one beta
I will add cyclops’s and they will be like 5 blocks tall and use a club to attack I think also they will hopefully have multiple attacks if I can :)
I figured out how to make items render on custom models!!!!!!!!!!!!!!!!!!!!!!!!
It took forever
😃 👍🏼
I used the zombie model then edited it in blockbench and it can wear armor and hold gear :) also in Cavecraft 1.4 thanks to me figuring it out, mobs from Cavecraft: Cave Update will be able to hold gear
Unfortunately I lost the models. But the good news is I am currently updating to 1.15 it might take a few hours though depending on how long it takes to build all the structures I have planned. Also when Mcreator supports 1.16 I will update to 1.16 since in 1.15 there are no forge mods I know about that improve the nether except in 1.16 the nether already looks good. Lastly I have been working on upgrade infernal a lot between today and yesterday it is coming along pretty well and I will only add mobs after 1.16 is supported
Bummer to hear, keep it up!👌😁
Currently I am adding trades for cavemen. The models isn't that bad since I can make new ones except they might not work with items. But I got items to work for cavemen! So I can add professions to cavemen. Also I will add two guide books for loading a world to show the trades.
I just figured out how to make cavegrass blocks work like farmland just like in 1.12!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Also I have been editing every texture and you should see how many texture files there are.
Also glowshrooms will have a better model
same with the other fungi I added
Along with overhauling structures and cavemen I am also making a better system for harvesting the plants in my mod. I will achieve this by making the plants have stages of growth.