Started by
Cesitrox
on
Topic category: Help with Minecraft modding (Java Edition)
I can't manage to make the entities burn when I hit them with an item. I'll be glad if someone could show me how to make a procedure for this to work.
Topic category: Help with Minecraft modding (Java Edition)
I can't manage to make the entities burn when I hit them with an item. I'll be glad if someone could show me how to make a procedure for this to work.
Entity Procedure > Set provided entity on fire for __ seconds. Hope this helps!
It worked but it seems to set the entity on fire even without any item. I tried to fix by making the item work only when it's in the main hand but now it completely stopped working.
Make sure you have the right procedure of 'Mob is hit with item'. Otherwise you may have to make a tool with the same properties as an item and select 'Mob is hit with tool'. Also check you're using flammable mobs (I use creepers/cows.) because using mobs immune to fire will give you misleading results.
THANKS SO MUCH
I want to make entities burn only if it's critical hit. Can someone pls help me?
Maybe you can use a random, make a range in which it is for a critical hit, use deal _ damage to target entity (in entity procedure), and set burn target entity for _ seconds
Sorry, I'm begginer+stupid, but what is use a random and make a range?
I suggest you check our tutorials collection playlist on our YouTube channel which contains many examples and tutorials that can help you get started with MCreator: https://www.youtube.com/playlist?list=PLAeL-oIFIEngE6jRgFYeFMfuj8WQsO3Ei
OK, Thank you so much! I already watched some of those videos and this is very helpful!
even if that works it would be nice to get a way to detect critial strikes and full charged hits