Started by
Cubix_Gamer
on
Topic category: Feature requests and ideas for MCreator
English (Translated with google translation):
Make that when you modify something in the mod it applies directly to the game. As you would not need to restart the game each time a modification has been made.
French : https://pastebin.com/kVk9cyda
this is 100% NOT possible, even with Java mods since this is how forge/minecraft registries work
This is possible because other software does it.
global procedure triggers and such might be possible by reloading their Java class, but for registering new blocks, items, etc. and reloading, nope it's not possible.
https://prnt.sc/tt3zqy
that's a license picture xD
We can only change assets/data and methods (if I’m not wrong) without restarting the game, but we need to launch it in Debug mode.
^^
@Klemen can i say the name of the software that does it
In Eclipse IDE the update is done instantly when the code is changed
Procedures might update, but not registries, this is not possible even there. Keep in mind even Eclipse requires manual setup for this, and this is out of the scope of MCreator at the moment. If this is your interest, you could contribute this once MCreator gets open-sourced ;)
I don't know if you understand what I mean. I want for example in our mod if we are mistaken for a number I want the game to apply directly without having to have closed Minecraft and relaunched Minecraft but its Eclipse does it.