Topic category: Feature requests and ideas for MCreator
Here are my feature ideas for MCreator 2020.5:
1. Update Minecraft to forge 1.16.2
2. More custom biome settings and options for custom biomes.
a. Dropdown menu to select which dimension (overworld, nether, end and custom dimensions) the biome generates in.
b. Second underground layer block (such as sandstone for deserts) and thickness for underground and second underground block layers and base height for base layers.
c. Main filler block, (replaces stone in overworld, netherrack in the nether, end stone in the end, etc.) and second through fourth filler block (replaces granite, diorite, andesite in overworld and blackstone, magma blocks and gravel in nether, etc.)
d. Multiple surface blocks and custom fluid for custom biomes.
e. select up to 4 tree types of vanilla trees, 1.16 fungi, and custom trees.
f. Procedure triggers for biomes (When Player enters, leaves biome for example)
g. Set fog which uses air color for different biomes.
h. Select which vanilla ores generate in the biome.
3. More ore generation options (make it generate more commonly or rarely in specific biomes, dimensions, etc.
4. More options for custom dimensions (Sea level height, 2nd-4th filler blocks, etc.).
5. Block, tool, item, ranged item, and armor mod element types now have option "Is immune to lava" which prevents them from burning in lava and makes them float like netherite items.
6. Add knockback resistance, custom durability for each piece, and "neutralizes piglins" options to armor mod elements. Rename registry name for all pieces to helmet, chestplate, l leggings, and boots.
7. Update texture templates to include new textures.
8. Armor texture maker updated to new template based off of iron and netherite-like textures for armor.
9. Custom tree mod element type with "Select structure files for tree", sapling growth time, sapling base blocks, Procedure trigger for "When tree grows"
10. Add procedure trigger "When item breaks" to tool, item, ranged item and armor mod elements.
11. Recipe type mod element for custom GUI's and blocks, define input and output slots.
12. More block bases for fence gate, pressure plate and button, and door and trapdoor bases have option "Only activated by redstone" (Works like iron doors/trapdoors), pressure plate and button have custom time for activation.
13. Procedure blocks for "get redstone power of current block," and "emit redstone signal at <x> <y> <z> with strength of <0-15> for <ticks>" and "wait <ticks>"
14. New Boss Mob mod element with procedures for different phases of battle, where it spawns is defined by procedures, multiple attack options, etc.
15. "Does item break" checkbox which treats item like hand when durability is 1 if not checked, and works on armor, tool, item and ranged item mod elements.
16. New Shield mod element with durability, and texture, etc.
17. Fix stair blast resistance not working.
18. Use vanilla textures option for blocks, tools or items.
19. New vanilla texture alteration mod element type to change vanilla textures for blocks, items, tools, weapons, armor, mobs, etc.
20. New Horse Armor mod element type.
Strongly support #16 in particular, I've been wanting custom shields for a long time :)
1. MCreatoir will only update to Minecraft 1.16 when Forge and mappings will have a stable version. Check on the tracker for the ticket
2. A lot of these things are impossible (or only possible with the dimension mod element). Check on the tracker for the ticket
3.Not sure if it's possible.
4. We can't choose more than one filler block as Minecraft doesn't support it.
5. It can only be added if Forge supports this feature.
6. Same thing than the previous one. (For the registry name, I agree with you.)
7. They can't add Minecraft textures. It's for this reason Matej created new textures.
9.Check the tracker for the ticket
10. The trigger needs to exist
11. Check on the website
12. More block bases are planned in the future updates
14. Use the lving entity and all procedure blocks. We can already make almost everything for a boss.
15. What do you mean?
16. Check on the website
17. If you have a bug, check on the changelog or the tracker to see if the bug has already been reported by someone else. If the bug is not reported, open a ticket on the tracker with your workspace, the console log (if you have a build error), and give as much explanations as needed.
18. Check on the tracker for the ticket
19. No mod element needed. Do like a texture pack
20.Check on the website
To finish this comment, learn to search on the wensite please :)
#15 means when the durability of the item, tool, armor or ranged item reaches 1, it would be treated like your hand and would not work like elytra.
I would love custom shield and elytra and maybe a template/code block that helps you set coordinates for where the player is looking?(I want to code so that a player can teleport to where they see. I would also like attack speed for ranged items, as there is an option for melee attacks on it but not attack speed.
To make the same ore more common or rare in specific biomes/dimensions, you need to create separate mod elements for each one and make them all drop the main one.
@Pylo propositions for updates
Make 1.16
Fix structures generations and make /locate command to this
Make built in 3d mob editor
Update armour texture maker (in 1.14 minecraft change armour textures)
Recipies for potions and fluids
+this in post!!! Its so good and it is possible!!!
1. ...
2. Block Bench will always be better because the Blockbench's devs just work on that, but klemen and Matej also work on everything else. However, i think Matej works on that, but I'm not sure.
4. Tracker
1.16 is probably coming in 2020.5 :)
since in one of the forums Klemen said that 1.16 support is most likely coming in 2020.5
What about changing the weapon but with the same durability? There might already be a way but a template would be nice
17. The stair blast resistance now works.
Adding custom animation will be greate
ikr, animation has been kinda limited when it comes to mcreator