Spawning Custom Mobs in Vanilla Structures

Started by monstermayhem436 on

Topic category: Help with Minecraft modding (Java Edition)

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Spawning Custom Mobs in Vanilla Structures
Tue, 08/25/2020 - 08:43 (edited)

I created a mod that adds Rusted Iron Golems. These golems act like Illagers. I want them to spawn in Outposts and Pillager Mansions. (Also Raids but I'll get to that later, just want to get this done first)

Other posts on the forums about this all just say you can do it, but not how. Some say you can do it with Structure Spawning element, but I'm not adding any custom structures, and again do not say how to go about doing so.

I can't find anything in the custom spawning procedure that has anything to do with structures.

Any help?

Edited by monstermayhem436 on Tue, 08/25/2020 - 08:43
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Instead of making it spawn…
Wed, 08/26/2020 - 23:39

Instead of making it spawn on a structure you can make a procedure that when an 'illager' entity spawns it has a chance to despawn the 'illager' entity and replace it with the golem. Thats the only way I know how to do that though. 

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Please show a screenshot of…
Sun, 10/04/2020 - 12:54

Please show a screenshot of this procedure. All tried not what does not work. I would be very grateful for your help.

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Also now working on this…
Sun, 10/04/2020 - 12:57

Also now working on this problem so, were you able to solve it?

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just create a global…
Sun, 10/25/2020 - 01:24

just create a global procedure that makes every time a pillager is generated with a low probability your custom mob is generated it's very simple but i can't show a screenshot