Started by
LeKebabGeek
on
Topic category: Help with Minecraft modding (Java Edition)
Hello,
I was making a model in BlockBench, but when I tested it in game it faces the wrong direction. I've tested flipping the model in BlockBench, but the texture won't flip with the model.
Some help would be appreciated 🙂
Edited by LeKebabGeek on Sat, 11/14/2020 - 09:14
remake the model. start off with the entity facing the right direction without any rotation
Can't I just flip the texture? Because when I flip the model it faces the right direction but the texture don't flip.
what do you mean by "flip the texture"?
When I made my model on blockbench I accidentally made it backward (in game back and front are inverted). On blockbench I tried to flip my model and it works, the model in game is fine but when I do that the textures stay the way they were (they don't flip with the model).
In other words, textures which are supposed to be on the front are on the back because I flipped the model and the textures didn't change
how are you "flipping" the model? are you using blockbench->transform->flip X? if so, don't do that. delete the cubes that are facing backward and recreate them facing the right direction
Wait, why? When I use it it works perfectly for the model, the only problem is the texture not flipping
I just need a way to flip the texture the same way I flip the model
then on the right side of the blockbench ui where the UV properties are set, click "mirror UV"
That flips the texture from right to left, what I wanna do is the same as what "flip in z axis" does for model (invert front and back texture of the cubes)
Because when I flip the model, the textures that were in the back of a cube go to the front of this cube and the textures that were in the front of this cube go to the back of this cube.
It does that for every block
Nvm, changing the pivot point of the model and then rotating it 180 degrees solved the problem 🙂
whoever you are, i love you. THANK YOUUUUUUUUUUUUUU