Started by
Shiori
on
Topic category: Troubleshooting, bugs, and solutions
In this procedure sounds playing twice, presumably one tick delay
All VAR is Player_Lifetime scope
Version 2020.5
Edited by Shiori on Tue, 01/05/2021 - 14:47
Topic category: Troubleshooting, bugs, and solutions
In this procedure sounds playing twice, presumably one tick delay
All VAR is Player_Lifetime scope
Version 2020.5
Consider only playing the sound on client or server side.
How?
Check https://mcreator.net/wiki/developing-multiplayer-compatible-mods
I need the trigger without binding to the block
I did not find any other client-side triggers besides the "client display random tick event"