This plugin adds a new Fabric Generator to your MCreator.
I decided to stop MCreator and leave the community. Please read this topic.
Important Information
-
Supported Global triggers
- All procedure blocks (and global triggers) are marked as supported, but several of them will fail to build. THIS IS NORMAL. Do not report them.
- Mods will also require Fabric API to function properly, so when you want to play your mod, make sure you have Fabric API.
- Some features are disabled because they are Forge-related features, so I can not support them.
Credits
- This generator re-uses a lot of the code used by the official Forge generators.
- Supporters on Ko-fi 💚❤️
License
- Licensed under the GNU Lesser General Public License, version 3.0
- Mods created with this tool may be closed-source and/or distributed with a different license.
- Appropriate credit must be provided to the creators and maintainers of this software.
- Forked versions of this software must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances can you state that the original creator endorses modified works.
Changelog:
To see a complete changelog of the plugin, check this file.
Last versions:
1.10:
(Thank you NerdyPuzzle)
* [#520] Removed support for TerraBlender API (biome generation is now done similarly to Forge generators)
* [#417, #520] Add support for cave biomes
* [#521, #520] Custom items caused a build error in several cases
Comments
Is there a way to port Forge workspace into Fabric, or converter of any kind?
And if not, I have one question for manual conversion. I know I can manually drag Fabric generation files into Forge workspace, but I don't know which ones are for generation. Could anyone tell me which ones are needed, and which files should stay as they represent mods' content?
There is no converter currently between the Forge and Fabric generators, but I think Klemen will make one when the generator will have more features. Concerning doing it manually, it is a bit complex and not really recommended if you want to keep your workspace without bugs or corruption.
Indeed, I was really afraid that doing that manually would be more of a mistake than something useful, considering me being noob in such cases - though remaking my whole mod would be even more painful, considering how much blocks I already added and I am planning to add :D I hope Klemen makes converter, because that would be just perfect. Thanks for the answer! ^^
Snapshots!