The pre-release of yet another huge MCreator update is here. This third snapshot adds 1.16.5 support, workspace folders, a lot of fixes, and much more. Read more in the article.
Another big update
This was not initially planned, but then it just happened. We are about to release another huge update with many amazing new features. Just this snapshot alone adds Minecraft 1.16.5 support, workspace folders, colored blocks and plants, bounding box editor for plants and blocks, and much much more. I would like to thank and congratulate all the contributors for their contributions, ideas, innovations, and fixes. Big thanks to all translators too, as MCreator is now really well translated in over 10 languages already.
Minecraft 1.16.5
This snapshot updates 1.16.x generator to use the recommended Minecraft Forge version supporting Minecraft 1.16.5. This version should fix some Gradle bugs, reduce build times a bit, greatly reduce workspace setup times (after one longer initial setup as it is now), and be more stable. Your existing workspaces in 1.16.4 will be offered to be upgraded to Minecraft 1.16.5 when opened.
EAP 2021.1.12313 changelog
Major new features and bug fixes in this snapshot are highlighted with bold text.
- Added mod element folder support in the workspace view
- Improved block mod element preview for some block base types
- Added workspace preview for single texture and leaves block types
- Added option for custom blocks and plants to colorize with the sky, fog, or water fog color
- Added bounding box editor with compound boxes to plant and block mod element
- Added support for custom bounding boxes for custom plants
- Added support for custom armor templates and moved templates to the plugin system
- Added support for particle rotation with velocity and acceleration settings
- Added option to specify a custom set of blocks a plant can be placed/grow on
- Added option to specify a custom condition for plant growth/placement
- Added grass render type to blocks
- Added get world height (surface or ocean level) at location procedure block
- Added speed and jump factor parameters to block and plant mod element
- Added entity immunity options for explosions, trident, anvil, dragon breath, and wither
- Added support for custom commands that work with cheats disabled too
- Added global procedure trigger: on loaded entity tick update
- Added GUI button display condition procedure selector
- Added sound preview button to custom sound list and sound selector
- Added new player procedure blocks: lock/unlock/check recipes, increase exhaustion
- Added new item procedure blocks: rarity check, enchant item based on XP levels
- [Bugfix] Check entity game mode procedure block crashed in multiplayer scenarios
- [Bugfix] Hebrew translations did not load properly
- [Bugfix] Hebrew, Chinese, and Japanese characters did not render on some components
- [Bugfix, FG 1.16.x] Worldgen features (ores, plants, structures, fluid lakes) were not registered properly
- [Bugfix, FG 1.16.x] Custom dimensions with many biomes generated biomes in stripes
- [Bugfix, FG 1.16.x] Block harvest level parameter did not work
- [Bugfix, FG 1.16.x] Custom GUIs caused mod loading problems on dedicated servers
- [Bugfix, FG 1.16.x] Custom dimension portals duplicated the first time player left custom dimension
- [Bugfix] Some other minor fixes and improvements
The future
The whole pandemic changed the situation a bit, and thus the current estimate is I could do another update after the 2021.1 release. I talked with some of the contributors and we arranged a plan. The 2021.2 update is planned focus on bug fixing, improving 1.16.5 support, potentially with updated code mappings, translations, and potential new features from community PR (and possibly some new feature surprises from me too ;) ). The main goal of this update will be the stability and reliability of MCreator.
Users of MCreator, make sure to test the snapshot out so the release will be a stable one. Leave a comment with your feedback on the update below. Stay tuned and keep on modding!
Comments
I think that the mod workspace folders are perfect for me so I can make a "New" and "Old" folder for the changelogs in my mods, so I know what should be in the changelog and what's not supposed to be in the changelog. But two important questions.
1. Can we move elements between folders?
2. Can we make folders inside folders?
Well, this is great. I like "get world height (surface or ocean level) at location" procedure block and set custom blocks to colorize with the sky, fog, etc. And possibility to preview custom sound will be handy too.
I wonder if there will ever be basic support for Redstone. This would be really great, because currently there isn't possibility to make even a simple sensor. Too bad...
However plugin for support a external file manage make me very glad, because confuguration files support is possible at last. :)
There would be awesome if plugin for redstone support woluld be happen.
In general, implementing plugin support was a really great idea of your part. This gives some hope for next plugins with some features those you can't or you don't plan add.
FOLDERS YES!!! I LOVE IT